
Zeyu Feng 201377605
Dependencies: mbed
On Minerva
Interface/Interface.h
- Committer:
- el19zf
- Date:
- 2020-05-15
- Revision:
- 14:42b8a91e463c
- Parent:
- 13:eb60628db8bf
- Child:
- 16:cf2bfada3adf
File content as of revision 14:42b8a91e463c:
#ifndef INTERFACE_H #define INTERFACE_H #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "SoundData.h" /** Interface class *@welcome,meun,pause interface *@author Zeyu Feng *@10 MAY 2020 */ /**struct of fsm for menu option*/ struct State{ int option; int next_state[2]; }; class Interface { public: /**Constructor*/ Interface(); /**Destructor*/ ~Interface(); void init(); /** set a welcome interface for my game*/ void Welcome(N5110 &lcd,Gamepad &pad); /** set an option menu*/ int menu(N5110 &lcd,Gamepad &pad,int option_flag); /** if health of people is zero, game over~*/ void game_over(N5110 &lcd,Gamepad &pad); /** check pause for start botton*/ int check_pause(N5110 &lcd,Gamepad &pad,int paused_flag); /** count down and draw in lcd*/ int count_down(N5110 &lcd,int count_flag); /** Exit interface*/ void exit(N5110 &lcd,Gamepad &pad); /** Victory interface*/ void victory(N5110 &lcd,Gamepad &pad); /** make the game simple*/ void simple_game(N5110 &lcd,Gamepad &pad); int get_sim_flag(); int get_gameover_flag(); int get_victory_flag(); private: Timer _timer; Direction _d; int _sim_flag; int _gameover_flag; int _victory_flag; }; #endif