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Dependencies: mbed
Diff: PeopleEngine/People.h
- Revision:
- 13:eb60628db8bf
- Parent:
- 11:494cc44777fe
- Child:
- 16:cf2bfada3adf
--- a/PeopleEngine/People.h Mon May 11 14:43:16 2020 +0000
+++ b/PeopleEngine/People.h Thu May 14 16:45:20 2020 +0000
@@ -6,30 +6,47 @@
#include "N5110.h"
/** People class
- @set a basic element of my project
- @author Zeyu Feng
- @9 April 2020
- */
+@set a basic element of my project
+@author Zeyu Feng
+@9 April 2020
+*/
class People {
public:
- People(); //Constructor
-
- ~People(); //Destructor
-
+ /**Constructor*/
+ People();
+
+ /**Destructor*/
+ ~People();
+
+ /**initialize the position of people*/
void init();
-
- void draw(N5110 &lcd);
+
+ /**draw it on lcd and alternating type of people when running
+ *@param lcd
+ *@param type flag of people
+ */
+ void draw(N5110 &lcd,int flag);
+ /**update the position of people*/
void update();
+ /** limit the people without going off screen*/
+ void control_lim();
- //accessors
+ /**accessors set the position of people only for test
+ *@param pos(Vector2D)
+ */
void set_pos(Vector2D p);
+ /**accessors control the people by Joystick
+ *@param Direction (Direction)
+ *@param Mag(float)
+ */
+ void set_velocity(Direction d,float mag);//control by gamepad
- void set_velocity(Direction d,float mag);
-
- //mutators
+ /**mutators get the position of people only for test
+ *@return pos(Vector2D)
+ */
Vector2D get_pos();
private:
@@ -37,6 +54,7 @@
float _mag;
int _x;
int _y;
+ int _index;//choose the type of people
};
#endif
\ No newline at end of file