ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el19zf

Dependencies:   mbed

Revision:
6:dce38fe4e092
Parent:
5:6774b7272e85
Child:
7:c49f3d3b672f
--- a/shot/shot.h	Tue Apr 14 06:39:11 2020 +0000
+++ b/shot/shot.h	Tue Apr 28 15:54:41 2020 +0000
@@ -5,12 +5,18 @@
 #include "Gamepad.h"
 #include "N5110.h"
 #include <vector>
+#include <time.h>
+#include <stdlib.h>
 
 /** shot class
     @set several kinds of shot and come from all around
     @author Zeyu Feng
     @13 April 2020
    */
+   
+
+    
+
 struct shot_posandtype{
     int x;
     int y;
@@ -26,25 +32,31 @@
     //destructor
     ~shot();
     
-    void init(N5110 &lcd);
+    void init();
     
-    int rand_dir();//random direction of shot
+    void init_pos(shot_posandtype* i);
+    
+    //int rand_dir();random direction of shot
     
     int rand_type();//give a random number from 0 - 3
     
     void gen_shot();//3 types direction 
     
-    void update(N5110 &lcd);
+    void update();
+    
+    
     
     void draw(N5110 &lcd);
     
+    void delete_shot();
+    
+    int _size;
     
 private:
     
     std::vector<shot_posandtype> _p;
     
     
-    
 };
 #endif