ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el19zf

Dependencies:   mbed

Revision:
4:b12a49f0b730
Child:
5:6774b7272e85
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/shot/shot.cpp	Tue Apr 14 05:47:23 2020 +0000
@@ -0,0 +1,113 @@
+#include "shot.h"
+
+
+const int shot1[3][3] = {
+        {1,1,0},
+        {1,1,0},
+        {0,0,1},
+};
+const int shot2[3][3] = {
+        {1,0,0},
+        {1,1,1},
+        {1,0,0},
+};
+const int shot3[3][3] = {
+        {1,1,1},
+        {0,1,0},
+        {0,1,0},
+};
+const int shot4[3][3] = {
+        {0,1,0},
+        {1,1,1},
+        {0,1,0},
+};
+
+
+shot::shot() {
+    
+}
+
+shot::~shot() {
+    
+}
+
+void shot::init() {
+    
+}
+
+int shot::rand_dir() {
+    
+    srand(time(NULL));
+    /*int d_num = rand() % 8; //randomise initial direction
+    if (d_num == 0) { d = N; } else
+    if (d_num == 1) { d = NE; } else
+    if (d_num == 2) { d = E; } else
+    if (d_num == 3) { d = SE; } else
+    if (d_num == 4) { d = S; } else
+    if (d_num == 5) { d = SW; } else
+    if (d_num == 6) { d = W; } else
+                    { d = NW;}*/
+    int d = rand() % 4;//randomise initial direction
+    return d;
+}
+
+int shot::rand_type() {
+
+    srand(time(NULL));
+    int type = rand() % 4;//set 4 type of shot
+    return type; 
+}
+
+
+void shot::gen_shot() {
+    
+        /*int num_dir = rand_type();//up down left right
+        if (num_dir == 0) { _p.x = (WIDTH/2-1); _p.y = 0;     //up
+                
+                //if(dir == 1) {_p.x -= 1; _p.y +=1; }else
+                //if(dir == 2) {_p.x += 0; _p.y +=1; }else
+                             //{_p.x += 1; _p.y +=1; }    }
+        
+        if (num_dir == 1) { _p.x = (WIDTH/2-1); _p.y = (HEIGHT-3);} //down  
+        if (num_dir == 2) { _p.x = 0; _p.y = (HEIGHT/2-1);}    //left 
+        if (num_dir == 3) { _p.x = (WIDTH-3); _p.y =(HEIGHT/2-1);}  //right
+        //printf("random num = %d\n",num_dir);*/
+        _p.resize(10);
+        int index = rand_type();
+        for (std::vector<Vector2D>::iterator i = _p.begin(); i < _p.end(); i++) {
+            int num_dir = rand()%4;
+            if (num_dir == 0) {  (*i).x = (WIDTH/2-1);
+                                 (*i).y = 0;           }
+            if (num_dir == 1) {  (*i).x = (WIDTH/2-1);
+                                 (*i).y = (HEIGHT-3);  }
+            if (num_dir == 2) {  (*i).x = 0;
+                                 (*i).y = (HEIGHT/2-1);}
+            if (num_dir == 3) {  (*i).x = (WIDTH-3);
+                                 (*i).y = (HEIGHT/2-1);}
+            printf("pos = %f,%f\n",(*i).x,(*i).y);
+        
+    }
+}
+
+void shot::shot_move() {
+    for (std::vector<Vector2D>::iterator i = _p.begin(); i < _p.end(); i++) {
+        int num_dir = rand() % 8;
+        if (num_dir == 0) {     (*i).x +=0; (*i).y +=1; } else
+        if (num_dir == 1) {     (*i).x +=1; (*i).y +=1; } else
+        if (num_dir == 2) {     (*i).x +=1; (*i).y +=0; } else
+        if (num_dir == 3) {     (*i).x +=1; (*i).y -=1; } else
+        if (num_dir == 4) {     (*i).x +=0; (*i).y -=1; } else
+        if (num_dir == 5) {     (*i).x -=1; (*i).y -=1; } else
+        if (num_dir == 6) {     (*i).x -=1; (*i).y -=0; } else
+        if (num_dir == 7) {     (*i).x -=1; (*i).y +=1; } 
+    }   
+}
+void shot::draw(N5110 &lcd){
+    for (std::vector<Vector2D>::iterator i = _p.begin(); i < _p.end(); i++) { 
+        int num_type = rand() % 4;
+        if (num_type == 0) {    lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shot1);}
+        if (num_type == 1) {    lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shot2);}
+        if (num_type == 2) {    lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shot3);}
+        if (num_type == 3) {    lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shot4);}  
+    }   
+}