Dependencies: mbed
On Minerva
Diff: Interface/Interface.cpp
- Revision:
- 12:009895f6b6e4
- Parent:
- 11:494cc44777fe
- Child:
- 13:eb60628db8bf
--- a/Interface/Interface.cpp Mon May 11 09:09:31 2020 +0000 +++ b/Interface/Interface.cpp Mon May 11 14:43:16 2020 +0000 @@ -23,7 +23,9 @@ void Interface::init() { - + _gameover_flag = 0; + _sim_flag = 0; + _victory_flag = 0; } @@ -52,9 +54,9 @@ lcd.printString(" Start(Hell)",0,3); lcd.printString(" Exit",0,4); _d = pad.get_direction(); - if(_d == N){ + if(_d == N||_d ==NE||_d==NW){ option_flag = fsm[option_flag].next_state[0]; - } else if(_d == S){ + } else if(_d == S||_d==SE||_d==SW){ option_flag = fsm[option_flag].next_state[1]; } lcd.drawSprite(0,8*option_flag+18,3,2,(int*)pointer); @@ -77,6 +79,7 @@ wait(0.1); //printf("Not press B\n"); } + _gameover_flag = 1; } int Interface::check_pause(N5110 &lcd,Gamepad &pad,int paused_flag) @@ -108,6 +111,7 @@ void Interface::exit(N5110 &lcd,Gamepad &pad) { lcd.clear(); + pad.leds_off(); while(!pad.B_pressed()){ lcd.printString(" Press B back ",0,2); lcd.printString(" to menu ",0,3); @@ -126,4 +130,36 @@ lcd.refresh(); wait(0.1); } + _victory_flag = 1; +} + +void Interface::simple_game(N5110 &lcd,Gamepad &pad) +{ + lcd.clear(); + pad.init(); + while(!pad.A_pressed()){ + lcd.printString(" DO YOU WANT ",0,1); + lcd.printString(" MAKE IT EASY? ",0,2); + lcd.printString(" PRESS A to",0,3); + lcd.printString(" try again! ",0,4); + lcd.refresh(); + wait(0.1); + } + _sim_flag = 1; +} + +int Interface::get_sim_flag() +{ + //printf("Get simple_flag %d\n",_sim_flag); + return _sim_flag; +} + +int Interface::get_gameover_flag() +{ + return _gameover_flag; +} + +int Interface::get_victory_flag() +{ + return _victory_flag; } \ No newline at end of file