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Dependencies: mbed
Diff: Sprite/Background.h
- Revision:
- 49:6cad8b6ec5f2
- Parent:
- 44:f02510eeb165
- Child:
- 50:9ffeb4a10c0a
diff -r 8ccfc74b60a5 -r 6cad8b6ec5f2 Sprite/Background.h --- a/Sprite/Background.h Sat May 23 21:47:19 2020 +0000 +++ b/Sprite/Background.h Sun May 24 02:30:49 2020 +0000 @@ -2,62 +2,48 @@ #define BACKGROUND_H /* -int road[4][4] = { - - { 1, 0, 1, 0 }, - { 0, 0, 0, 0 }, - { 0, 0, 0, 0 }, - { 1, 0, 1, 0 }, - -}; - -int first_water[4][84] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + */ - { 1, 0, 1, 0 }, - { 0, 0, 0, 1 }, - { 0, 1, 1, 0 }, - { 1, 0, 1, 0 }, -}; - -int second_water[4][4] = { +const int danger_zone[7][83] = { - { 0, 1, 0, 1 }, - { 0, 0, 0, 0 }, - { 0, 1, 1, 0 }, - { 0, 1, 0, 1 }, + { 0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0 }, + { 0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0 }, + { 0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1 }, + { 0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1 }, + { 0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1 }, + { 0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1 }, + { 0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0 } }; -int third_water[4][4] = { - { 1, 0, 0, 0 }, - { 0, 1, 1, 1 }, - { 1, 0, 0, 0 }, - { 0, 1, 0, 1 }, - -}; - -int safety_lanes_one[4][4] = { - { 0, 0, 0, 1 }, - { 0, 0, 1, 1 }, - { 0, 1, 0, 0 }, - { 1, 0, 0, 1 }, - +const int safety_zone[4][83] = { + + { 0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,1 }, + { 1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0 }, + { 1,0,0,0,0,0,1,1,0,0,0,1,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0 }, + { 0,1,1,0,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,1 } + }; -int safety_lane_two[4][4] = { - { 1, 0, 0, 1 }, - { 0, 0, 1, 1 }, - { 0, 1, 0, 0 }, - { 1, 0, 0, 0 }, - +const int goal_post[8][12] = { + + { 0,0,1,1,1,1,1,1,1,1,0,0 }, + { 0,1,0,0,0,0,0,0,0,0,1,0 }, + { 1,0,0,0,1,1,1,1,1,0,0,1 }, + { 1,0,0,1,0,0,0,0,0,1,0,1 }, + { 1,0,0,1,0,0,0,0,0,1,0,1 }, + { 1,0,0,0,1,1,1,1,1,0,0,1 }, + { 0,1,0,0,0,0,0,0,0,0,1,0 }, + { 0,0,1,1,1,1,1,1,1,1,0,0 } + }; -*/ -class Background -{ - public: - int x; // every background is going to have a x pos - int row; // row placed in screen -}; - #endif \ No newline at end of file