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Dependencies: mbed
Diff: GraphicEngine/GraphicEngine.cpp
- Revision:
- 17:67dbdfcdcec2
- Parent:
- 16:8a65cccd9685
- Child:
- 18:6be4c3c94a3d
diff -r 8a65cccd9685 -r 67dbdfcdcec2 GraphicEngine/GraphicEngine.cpp
--- a/GraphicEngine/GraphicEngine.cpp Wed May 13 23:07:05 2020 +0000
+++ b/GraphicEngine/GraphicEngine.cpp Thu May 14 01:07:27 2020 +0000
@@ -85,6 +85,44 @@
displayCar(temp_car);
}
+void GraphicEngine::showWater(Water *water)
+{
+ for(int i = 0; i < 22; i++)
+ {
+ showIndividualWater(&water[i]);
+ }
+}
+
+void GraphicEngine::showIndividualWater(Water *water)
+{
+ // POTENTIAL BUG, add break later
+ switch(water->sprite){
+ case 'F':
+ displayFirstWater(water);
+ case 'S':
+ displaySecondWater(water);
+ case 'T':
+ displayThirdWater(water);
+ }
+}
+
+// x is the offset in the for loop, y is the row number
+void GraphicEngine::displayFirstWater(Water &waterobj)
+{
+ lcd.drawSprite(waterobj.x,48 - 4*waterobj.y, 4, 4, (int *)first_water);
+}
+
+// x is the offset in the for loop, y is the row number
+void GraphicEngine::displaySecondWater(Water &waterobj)
+{
+ lcd.drawSprite(waterobj.x,48 - 4*waterobj.y, 4, 4, (int *)second_water);
+}
+
+// x is the offset in the for loop, y is the row number
+void GraphicEngine::displayThirdWater(Water &waterobj)
+{
+ lcd.drawSprite(waterobj.x,48 - 4*waterobj.y, 4, 4, (int *)third_water);
+}
void GraphicEngine::drawVehicleSprites(char obj, int x, int y, int rows, int cols)
{