Tarek Bessalah 201344887

Dependencies:   mbed

Objective The objective of the game is to reach the end goals located at the top of the screen, as well as avoiding the snakes, vehicles, turtles when they are underground, and the water. As the levels progress, things get harder! So You need to avoid enemy objects. Make sure to get on logs when you want to cross the water.

Intro Screen

Play - You need to pass Level 1 in order to progress to the following level Tutorial- This informs you how to play the game Bonus - This is a bonus level, this is a very challenging so play with precautions! You cannot hit the objects, and go into the void background frogger_logo_owner.png 404 x 152 px 14.0 KB May 27, 2020 1 Item Image: 1 Document: 0

To control the menu use the X button to go up, and the B button to go down. Use A to select. To skip through the tutorial pages, use A. At the endhttps://os.mbed.com/media/uploads/el19tb/frogger_logo_owner.png of the tutorial you will play the game.

Controls

Use A, X, B, Y to move right, Up, Down, and Left respectively, this controls the frog object

Revisions of main.cpp

Revision Date Message Actions
56:2797166656e0 2020-05-26 created an intro screen, made the frog die if it goes to void area in bonus File  Diff  Annotate
55:b17b9931c010 2020-05-26 added test files, added testing statements to test schediule, program passed tests File  Diff  Annotate
54:70453447dae6 2020-05-26 added comments for frog class (doxygen test) File  Diff  Annotate
44:f02510eeb165 2020-05-22 fixed major bugs, restructured the code File  Diff  Annotate
43:2cd1cfe07770 2020-05-18 fixed bugs throughout program, fixed array size issue, fixed functions File  Diff  Annotate
39:8b09540724b3 2020-05-18 added collision to game, updated frog size File  Diff  Annotate
37:65c9e5a65738 2020-05-17 fadded global variables, changed construction of the engine, made the engine more structure File  Diff  Annotate
29:2151cd327a36 2020-05-16 changed the name of the game, cleaned out files, made the level object and graphic objects be made in the int main() and passed accordingly. File  Diff  Annotate
20:077f845f09f2 2020-05-15 created a draft 1 structure of vehicle allocation File  Diff  Annotate
11:cc5861abfca5 2020-05-13 added more structure, started on translating objects to sprites; File  Diff  Annotate
2:86cef2afa648 2020-04-13 created a grid system for the game; created a chicken object that moves ; worked a little on the menu; File  Diff  Annotate
1:6afa6a6a8131 2020-03-09 initial commit File  Diff  Annotate
0:b7f1f47bb26a 2020-02-03 ELEC2645 starter project File  Diff  Annotate