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Dependencies: mbed
Sprite/Background.h
- Committer:
- el19tb
- Date:
- 2020-05-22
- Revision:
- 44:f02510eeb165
- Parent:
- 20:077f845f09f2
- Child:
- 49:6cad8b6ec5f2
File content as of revision 44:f02510eeb165:
#ifndef BACKGROUND_H #define BACKGROUND_H /* int road[4][4] = { { 1, 0, 1, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 0, 1, 0 }, }; int first_water[4][84] = { { 1, 0, 1, 0 }, { 0, 0, 0, 1 }, { 0, 1, 1, 0 }, { 1, 0, 1, 0 }, }; int second_water[4][4] = { { 0, 1, 0, 1 }, { 0, 0, 0, 0 }, { 0, 1, 1, 0 }, { 0, 1, 0, 1 }, }; int third_water[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 1, 1 }, { 1, 0, 0, 0 }, { 0, 1, 0, 1 }, }; int safety_lanes_one[4][4] = { { 0, 0, 0, 1 }, { 0, 0, 1, 1 }, { 0, 1, 0, 0 }, { 1, 0, 0, 1 }, }; int safety_lane_two[4][4] = { { 1, 0, 0, 1 }, { 0, 0, 1, 1 }, { 0, 1, 0, 0 }, { 1, 0, 0, 0 }, }; */ class Background { public: int x; // every background is going to have a x pos int row; // row placed in screen }; #endif