ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el19tb

Dependencies:   mbed

CrossyChicken/CrossyChicken.cpp

Committer:
el19tb
Date:
2020-05-07
Revision:
5:6e3afee7eac3
Parent:
4:aae7f8d4ab78
Child:
6:e285eaf8bdcd

File content as of revision 5:6e3afee7eac3:

#include "CrossyChicken.h"
#include "Menu.h"
#include "GraphicEngine.h"
#include <vector>
#include <stdio.h> 
#include <cstddef>

// start from the top (height)
Gamepad gamepad;

//create three class: CAR LANE, SAFETY LANE, OBSTACLE LANE(water)
//random
//algoritmic way of generating lanes

//size of each each tile in the game
int grid = 4;

//make one object of chicken
//use this to move around the lcd
Chicken chicken((84/2)-4/2, 48-4, 4);
Chicken *chickenptr= &chicken;

//there will be multiple cars       
Car firstLane[2];
Car secondLane[2];  
Car thirdLane[3];

//class that whill show objects
GraphicEngine graphics(chickenptr);

//main function that starts the game
void CrossyChicken::start(){     
    //game setup
    graphics.init();
    graphics.contrast(); 
    graphics.backLightOn();
    gamepad.init();
    
    //first lane of left racers
    firstLane[0].setSeperation(0);
    firstLane[1].setSeperation(40);
    firstLane[0].setRow(2);
    firstLane[1].setRow(2);
    
    secondLane[0].setSeperation(0);
    secondLane[1].setSeperation(30);
    secondLane[0].setRow(3);
    secondLane[1].setRow(3);
    
    thirdLane[0].setSeperation(30);
    thirdLane[1].setSeperation(0);
    thirdLane[2].setSeperation(50);
    thirdLane[0].setRow(4);
    thirdLane[1].setRow(4);
    thirdLane[2].setRow(4);

    //keep reading and processing user input
    while(1) {
        graphics.clear();
        graphics.showChicken(); 
        process_input();
        
        for(int i = 0; i < 2; i++){
            moveCar(&firstLane[i], 2, (-2)); // change x position (moving)
            collision(&firstLane[i]);
        }
        
        for(int x = 0; x < 2; x++){
            moveCar(&secondLane[x], 1, 1);
        }
        
        for(int t = 0; t < 3; t++){
            moveCar(&thirdLane[t], 2, 1);
            collision(&thirdLane[t]);

        }
        
        graphics.showCar(firstLane);
        graphics.showCar(secondLane);
        graphics.showCar(thirdLane);

        graphics.refresh();
        wait_ms(100);
    } 
}

//A moves right
//X moves upward
//B moves downward
//Y moves left
void CrossyChicken::process_input() {
    //determine the input 
    if(gamepad.A_pressed()){
        moveChicken(1,0);
    } else if(gamepad.X_pressed()){
        moveChicken(0,-1);
    } else if(gamepad.B_pressed()){
        moveChicken(0,1);
    } else if(gamepad.Y_pressed()){
        moveChicken(-1,0);
    }   
}

//moves the chicken around the grid
void CrossyChicken::moveChicken(int xWay, int yWay){
    //increment the left side of the chicken by a value of the grid size
    chicken.x += xWay * 4;
    
    //increment the top side by a value of grid sizw
    chicken.y += yWay * 4;
    
    //display the new state of the chicken
    graphics.showChicken();
    
    wait_ms(30);
}

void CrossyChicken::moveCar(Car *car, int dir, int x) {
    car->speedMedium(dir, x);
    
      // check if car goes out of bounds
    if(car->vehicle.x > 84+grid){
        car->vehicle.x = -4;
        
    } else if(car->vehicle.x < -4){ 
        car->vehicle.x = 84 + grid;
    }
}

// debug
void CrossyChicken::collision(Car *car){
    
    float other_bottom = car->vehicle.height + car->vehicle.y;
    if(!(chicken.up >= other_bottom || 
    (chicken.right_side <= car->vehicle.x)  ||
    (chicken.down <= car->vehicle.y) ||
    chicken.left_side >= (car->vehicle.width + car->vehicle.x))){
        graphics.printTest();
    }
}