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Dependencies: mbed
Sprite/Background.h
- Committer:
- el19tb
- Date:
- 2020-05-14
- Revision:
- 18:6be4c3c94a3d
- Parent:
- 17:67dbdfcdcec2
- Child:
- 19:6d9721ffc078
File content as of revision 18:6be4c3c94a3d:
#ifndef "BACKGROUND_H" #define "BACKGROUND_H" int road[4][4] = { { 1, 0, 1, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 0, 1, 0 }, }; int first_water[4][84] = { { 1, 0, 1, 0 }, { 0, 0, 0, 1 }, { 0, 1, 1, 0 }, { 1, 0, 1, 0 }, }; int second_water[4][4] = { { 0, 1, 0, 1 }, { 0, 0, 0, 0 }, { 0, 1, 1, 0 }, { 0, 1, 0, 1 }, }; int third_water[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 1, 1 }, { 1, 0, 0, 0 }, { 0, 1, 0, 1 }, }; int safety_lanes_one[4][4] = { { 0, 0, 0, 1 }, { 0, 0, 1, 1 }, { 0, 1, 0, 0 }, { 1, 0, 0, 1 }, }; int safety_lane_two[4][4] = { { 1, 0, 0, 1 }, { 0, 0, 1, 1 }, { 0, 1, 0, 0 }, { 1, 0, 0, 0 }, }; class Background { public: Background(); ~Background(); public: int x; // every background is going to have a x pos int row; // row placed in screen }; class Water : public Background { public: float speed; // water is a river, so it moves char c; // different sprites that cover the entire screen width }; class SafetyLane : public Background { public: char c; // different sprites that cover the entire screen width }; #endif