ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el19tb

Dependencies:   mbed

Sprite/Background.h

Committer:
el19tb
Date:
2020-05-25
Revision:
51:4c1f49729d88
Parent:
50:9ffeb4a10c0a
Child:
53:b6bb4dab7823

File content as of revision 51:4c1f49729d88:

#ifndef BACKGROUND_H
#define BACKGROUND_H

/*
 { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
    { 0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
    { 0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
    { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
    */

const int danger_zone[7][83] = {
    
    { 0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0 },
    { 0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,1,0 },
    { 0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1 },
    { 0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1 },
    { 0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1 },
    { 0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1 },
    { 0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0 }
    
};

const int safety_zone[4][83] = {
    
    { 0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,1 },
    { 1,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0 },
    { 1,0,0,0,0,0,1,1,0,0,0,1,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0 },
    { 0,1,1,0,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,1,1,1 }
      
};

const int goal_post[8][12] = {
    
    { 0,0,1,1,1,1,1,1,1,1,0,0 },
    { 1,1,1,1,1,1,1,1,1,1,1,1 },
    { 1,1,0,0,0,0,0,0,0,0,1,1 },
    { 1,1,0,0,0,0,0,0,0,0,1,1 },
    { 1,1,0,0,0,0,0,0,0,0,1,1 },
    { 1,1,0,0,0,0,0,0,0,0,1,1 },
    { 1,1,0,0,0,0,0,0,0,0,1,1 },
    { 0,0,0,0,0,0,0,0,0,0,0,0 }
    
};

const int frog[8][12] = {
    
    { 0,0,1,1,1,1,1,1,1,1,0,0 },
    { 0,1,1,0,0,1,1,0,0,1,1,0 },
    { 0,1,1,0,0,1,1,0,0,1,1,0 },
    { 0,1,1,1,1,1,1,1,1,1,1,0 },
    { 0,1,1,1,0,1,1,0,1,1,1,0 },
    { 0,1,0,1,1,1,1,1,1,0,1,0 },
    { 0,1,0,0,0,0,0,0,0,0,1,0 },
    { 0,0,1,1,1,1,1,1,1,1,0,0 }
    
};

#endif