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Dependencies: mbed
GraphicEngine/GraphicEngine.h
- Committer:
- el19tb
- Date:
- 2020-05-18
- Revision:
- 42:04e326dcf09b
- Parent:
- 40:8cc82e3fce06
- Child:
- 43:2cd1cfe07770
File content as of revision 42:04e326dcf09b:
#ifndef GRAPHICENGINE_H #define GRAPHICENGINE_H #include "Frog.h" #include "Object.h" #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include <vector> class GraphicEngine { public: typedef struct { float x; int y; } ObjectParam; public: GraphicEngine(); public: N5110 lcd; public: //initialize the LCD void init(); // clear lcd screen void clear(); // refresh to the next state void refresh(); // set contrast void contrast(); // turn on backlight of lcd void backLightOn(); void printTest(); void printLoser(); void print(); void showIndividualCar(Car *car); void displayCar(DrawCar &size); void drawGoalPost(); //draws the chicken to the LCD screen void showFrog(Frog &frog); //draws an individual car to the screen void showObj(Object &obj); void displayLog(int x, int y, char c); void displayVehicle(int x, int y, char c); void drawSafetyLanes(); }; #endif