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Dependencies: mbed
Diff: GraphicEngine/GraphicEngine.h
- Revision:
- 60:e1ac7fa5cf17
- Parent:
- 56:2797166656e0
- Child:
- 61:3714af9caab6
--- a/GraphicEngine/GraphicEngine.h Tue May 26 21:50:52 2020 +0000 +++ b/GraphicEngine/GraphicEngine.h Wed May 27 01:21:19 2020 +0000 @@ -13,74 +13,187 @@ #include "Gamepad.h" #include <vector> +/** Graphicengine Class + * @brief displays objects to lcd, stores all the graphical objects + * @author Tarek Bessalah + * @date May, 2020 + */ class GraphicEngine { public: - typedef struct - { - float x; - int y; - } ObjectParam; - - public: - //Frog *frog; - //GraphicEngine(); + + /** Constructor + * @param the lcd object to draw on + */ GraphicEngine(); - - public: - + + /** + * @param this is the physical lcd object, that the user is looking at + */ N5110 lcd; public: - //initialize the LCD + /** + * @param initiailized the lcd object + */ void init(); - // clear lcd screen + /** + * @param clears the current screen + */ void clear(); - // refresh to the next state + /** + * @param refreshes the screen + */ void refresh(); - // set contrast + /** + * @param sets the contrast to a fixed value of 0.45 + */ void contrast(); - // turn on backlight of lcd + /** + * @param turns on the the backlight on + */ void backLightOn(); - + + /** + * @param testing object used to print to the screen + */ void printTest(); + + /** + * @param prints the loser text to the screen + */ void printLoser(); + + /** + * @param prints squished message to the lcd + */ void print(); + + /** + * @param draws the danger zone at the top + */ void drawDangerZone(); - - void drawGoalPost(); + + /** + * @param draws the menu to the screen + */ void drawMenu(); - void drawPointer(int y); + + /** + * @param based on the pointer, it uses a switch statement to draw it + * @param sel- the number of rows + */ void getPointerPos(int sel); - //draws the chicken to the LCD screen + + /** + * @param display the frog based on the x, y, height, and animation + * @param x - x pos of frog + * @param y - y of the frog + * @param width - width of frog + * @param height - height of frog + * @param state - current animation of the frog + */ void showFrog(float x, int y, int width, int height, int state); + + /** + * @param draws the black rectangles for bonus rounds + */ void drawVoidBackGround(); + + /** + * @param draws the goal post in the lcd, has the sprite object already saved + * @param x - x pos of the goal post + */ void drawEndPost(int x); + + /** + * @param prints congratulations whenever the frog succeeds + */ void printCongrats(); + + /** + * @param displays the vehicle objects of the bonus rounds + * @param x - the x pos of the vehicle + * @param y - the y pos of the vehicle + * @param c - the sprite of the vehicle + */ void displayBonusObjects(int x, int y, char c); - //draws an individual car to the screen + + /** + * @param shows the object to the screen + * @param obj pointer - used to access the rectangle parameters of the vehicle + * @param state - the state of the turtle to detemine what turtle sprite to draw + */ void showObj(Object *obj, int state); - void newLevelIntro(); + /** + * @param displays the intro of a new level part b + */ void newLevel1(); + + /** + * @param displays the intro of a new level two + * @param + */ void newLevel2(); - void newLevel3(); - void newLevelGo(); + + /** + * @param first part of the intro + */ void introOne(); + + /** + * @param second part of the intro + */ void introTwo(); + + /** + * @param displays turtle object to screen + * @param x - x pos of the turtle + * @param y - y pos of the turtle + * @param turtle_state - animation state of turtle + */ void displayTurtles(int x, int y, char c, int turtle_state); + /** + * @param draw safe lanes of the game + */ void drawSafetyLanes(); + + /** + * @param displays log object to screen + * @param x - x pos of the log + * @param y - y pos of the log + * @param c - sprite of the log + */ void displayLog(int x, int y, char c); + + /** + * @param displays vehicle object to screen + * @param x - x pos of the vehicle + * @param y - y pos of the vehicle + * @param c - sprite of the vehicle + */ void displayVehicle(int x, int y, char c); + /** + * @param draw tutorial slide part 1 + */ void drawTutor1(); + + /** + * @param draw tutorial slide part 2 + */ void drawTutor2(); + + /** + * @param draw tutorial slide part 3 + */ void drawTutor3(); };