
yumaowei 201377547
Dependencies: mbed ELEC2645_Project_el17my
huntEngine/HuntEngine.h
- Committer:
- yumaowei
- Date:
- 2020-05-26
- Revision:
- 2:5e54476c518f
File content as of revision 2:5e54476c518f:
#ifndef HUNTENGINE_H #define HUNTENGINE_H #include "mbed.h" #include "LCD.h" #include "Gamepad.h" #include "Prey.h" #include "Predator.h" /** Prey Class @author Maowei Yu, University of Leeds @details This is the engine of predator_prey game. @details the class controls the prey and predator component in the game @date May 2020 */ // gap from edge of screen #define GAP 2 class HuntEngine { public: HuntEngine(); ~HuntEngine(); void init(int predator_radius,int prey_size,int speed); void read_input(Gamepad &pad); void update(Gamepad &pad); void draw(LCD &lcd); private: void check_wall_collision(Gamepad &pad); void check_predator_collisions(Gamepad &pad); void check_catch(Gamepad &pad); void print_points(LCD &lcd); Predator _predator; int _predator_radius; int _prey_size; int _speed; // x positions of the predator int _px; Prey _prey; Direction _d; float _mag; }; #endif