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Dependencies: mbed
Bullet/Bullet.h
- Committer:
- ChenZirui
- Date:
- 2020-05-29
- Revision:
- 7:f61ac963eb07
- Parent:
- 6:b393cfe4e0a7
- Child:
- 10:f5a48bbe07b8
File content as of revision 7:f61ac963eb07:
#ifndef Bullet_H
#define Bullet_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Board.h"
/** Bullet Class
@author Chen Zirui, University of Leeds
@brief Bullet data and its functions list,initialisation,drawing,updating,positing setting and speed reading
@date May 2020
*/
class Bullet
{
public:
void init(int x,int size,int speed,int height); //initial datas of bullet
void draw(N5110 &lcd); //draw a bullet
void update(N5110 &lcd); //ubdate bullet position
void set_velocity(Vector2D v); //velocity setting
Vector2D get_velocity(); //speed data reading
Vector2D get_pos(); //position reading
void set_pos(Vector2D p); //position setting
private:
// all parameters about bullet
Vector2D _velocity;
int _size;
int _x;
int _y;
float X;
float Y;
};
#endif