not final

Dependencies:   mbed

Revision:
7:f61ac963eb07
Parent:
6:b393cfe4e0a7
Child:
8:5f0190b282f7
diff -r b393cfe4e0a7 -r f61ac963eb07 main.cpp
--- a/main.cpp	Thu May 28 01:11:47 2020 +0000
+++ b/main.cpp	Fri May 29 02:55:37 2020 +0000
@@ -8,10 +8,10 @@
 # include "tests.h"
 #endif
 
-#define PADDLE_WIDTH 2
-#define PADDLE_HEIGHT 8
-#define BALL_SIZE 2
-#define BALL_SPEED 3
+#define BOARD_WIDTH 2
+#define BOARD_LENGTH 8
+#define BULLET_SIZE 2
+#define BULLET_SPEED 3
 
 /////////////// structs /////////////////
 struct UserInput {
@@ -33,52 +33,51 @@
 {
 #ifdef WITH_TESTING
     int number_of_failures = run_all_tests();
-
+                                                //test part
     if(number_of_failures > 0) return number_of_failures;
 #endif
-    int fps = 6;  // frames per second
-    init();     // initialise and then display welcome screen...
-    welcome();  // waiting for the user to start
-    //lcd.drawRect(0,0,84,24,FILL_BLACK);
-    render();  // first draw the initial frame 
-    //lcd.drawRect(0,0,84,24,FILL_BLACK);
-    wait(1.0f/fps);  // and wait for one frame period
-
-    //lcd.drawRect(0,0,84,24,FILL_BLACK);
-    // game loop - read input, update the game state and render the display
-    while (1) {
-  //    pong.read_input(pad);
-  //    pong.read_input(pad);
-        touch.read_input(pad);
-        touch.update(pad);
+    int fps = 6;                    // frames per second
+    init();                     `   // initialise 
+    welcome();                      // welcome screen for user to start
+    render();                       // first draw the initial frame 
+    wait(1.0f/fps);                 // and wait for one frame period
+    pad.leds_on();                  //turn on all leds as 'lives' showing
+    
+    
+    while (1)                       //while loop, execute reading, updating, drawing,juding part frequentrly
+    {
+        touch.reading(pad);
+        touch.update(pad,lcd);
         render();
-        //lcd.drawRect(0,0,84,24,FILL_BLACK);
+        if(touch._leds>=6)
+         {  
+            break;                  // if all lives finish , you will lsot game
+         }
         wait(1.0f/fps);
     }
+      lcd.init();
+      pad.init();
+      lcd.printString("   You fail   ",0,1);
+      lcd.printString("  Press reset  ",0,4); // the reminder of game lost
+      lcd.refresh();                 //function to refresh the display  
 }
 
 // initialies all classes and libraries
 void init()
 {
-    // need to initialise LCD and Gamepad 
     lcd.init();
     pad.init();
-     
-    // initialise the game with correct ball and paddle sizes
-    touch.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);
-
+    touch.init(BOARD_WIDTH,BOARD_LENGTH,BULLET_SIZE,BULLET_SPEED,lcd);
 }
-
-// this function draws each frame on the LCD
+//clearing record before and drawing frames
 void render()
 {
-    // clear screen, re-draw and refresh
+
     lcd.clear();  
     touch.draw(lcd);
     lcd.refresh();
 }
-
-// simple splash screen displayed on start-up
+//welcome screen
 void welcome() {
     
     lcd.printString("     touch!    ",0,1);