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Dependencies: mbed
Bullet/Bullet.h
- Committer:
- ChenZirui
- Date:
- 2020-05-29
- Revision:
- 10:f5a48bbe07b8
- Parent:
- 7:f61ac963eb07
- Child:
- 11:1eb7f53bd2ec
File content as of revision 10:f5a48bbe07b8:
#ifndef Bullet_H #define Bullet_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Board.h" /** Bullet Class @author Chen Zirui, University of Leeds @brief Bullet data and its functions list,initialisation,drawing,updating,positing setting and speed reading @date May 2020 */ class Bullet { public: /**inialisation */ void init(int x,int size,int speed,int height); //initial datas of bullet void draw(N5110 &lcd); //draw a bullet void update(N5110 &lcd); //ubdate bullet position void set_velocity(Vector2D v); //velocity setting Vector2D get_velocity(); //speed data reading Vector2D get_pos(); //position reading void set_pos(Vector2D p); //position setting private: // all parameters about bullet Vector2D _velocity; int _size; int _x; int _y; float X; float Y; }; #endif