not final
Dependencies: mbed
main.cpp
- Committer:
- ChenZirui
- Date:
- 2020-05-27
- Revision:
- 5:7207c9b70108
- Parent:
- 1:86da5130732b
- Child:
- 6:b393cfe4e0a7
File content as of revision 5:7207c9b70108:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Touch.h" #ifdef WITH_TESTING #include "test.h" #endif #define PADDLE_WIDTH 2 #define PADDLE_HEIGHT 8 #define BALL_SIZE 2 #define BALL_SPEED 3 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd; Gamepad pad; Touch touch; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { #ifdef WITH_TESTING int number_of_failures = run_all_tests(); if(number_of_failures > 0) return number_of_failures; #endif int fps = 6; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start; render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period //lcd.drawRect(0,0,84,24,FILL_BLACK); // game loop - read input, update the game state and render the display while (1) { touch.read_input(pad); touch.update(pad,lcd); render(); //lcd.drawRect(0,0,84,24,FILL_BLACK); wait(1.0f/fps); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game with correct ball and paddle sizes pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED,lcd); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); touch.draw(lcd); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { lcd.printString(" touch! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.start_pressed() == false) { lcd.setContrast( pad.read_pot1()); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }