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Dependencies: mbed
Bullet/Bullet.cpp
- Committer:
- ChenZirui
- Date:
- 2020-05-27
- Revision:
- 5:7207c9b70108
- Child:
- 6:b393cfe4e0a7
File content as of revision 5:7207c9b70108:
#include "Bullet.h"
Bullet::Bullet()
{
}
Bullet::~Bullet()
{
}
void Bullet::init(int x,int size,int speed,int height)
{
_size = size;
_x = x+(height)*0.5;
_y = HEIGHT - size;
srand(time(NULL));
int direction = rand() % 4; // randomise initial direction.
// 4 possibilities. Get random modulo and set velocities accordingly
if (direction == 0) {
_velocity.x = speed;
_velocity.y = speed;
} else if (direction == 1) {
_velocity.x = speed;
_velocity.y = -speed;
} else if (direction == 2) {
_velocity.x = speed;
_velocity.y = speed;
} else {
_velocity.x = -speed;
_velocity.y = -speed;
}
}
void Bullet::draw(N5110 &lcd)
{
lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
if((_y >= 0)&&(_y <= 24))
{
// lcd.clearPixel(_x,_y-1);
}
//lcd.drawRect(0,0,84,24,FILL_BLACK);
// lcd.clearPixel(_x,_y);
}
void Bullet::update(N5110 &lcd)
{
_x += _velocity.x;
_y += _velocity.y;
if((_y >= 0)&&(_y <= 24))
{
// lcd.clearPixel(_x,_y-1);
}
}
void Bullet::set_velocity(Vector2D v)
{
_velocity.x = v.x;
_velocity.y = v.y;
}
Vector2D Bullet::get_velocity()
{
Vector2D v = {_velocity.x,_velocity.y};
return v;
}
Vector2D Bullet::get_pos()
{
Vector2D p = {_x,_y};
return p;
}
void Bullet::set_pos(Vector2D p)
{
_x = p.x;
_y = p.y;
}