not final
Dependencies: mbed
main.cpp
- Committer:
- ChenZirui
- Date:
- 2020-05-29
- Revision:
- 14:3b4370d5b2c0
- Parent:
- 8:5f0190b282f7
File content as of revision 14:3b4370d5b2c0:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Touch.h" #include "Bitmap.h" #ifdef WITH_TESTING # include "tests.h" #endif #define BOARD_WIDTH 2 #define BOARD_LENGTH 8 #define BULLET_SIZE 2 #define BULLET_SPEED 3 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd; Gamepad pad; Touch touch; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { #ifdef WITH_TESTING int number_of_failures = run_all_tests(); //test part if(number_of_failures > 0) return number_of_failures; #endif int fps = 6; // frames per second init(); // initialise welcome(); // welcome screen for user to start render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period pad.leds_on(); //turn on all leds as 'lives' showing while (1) //while loop, execute reading, updating, drawing,juding part frequentrly { touch.reading(pad); touch.update(pad,lcd); render(); if(touch._leds>=6) { break; // if all lives finish , you will lsot game } wait(1.0f/fps); } lcd.init(); pad.init(); lcd.printString(" You fail ",0,1); lcd.printString(" Press reset ",0,4); // the reminder of game lost lcd.refresh(); //function to refresh the display } // initialies all classes and libraries void init() { lcd.init(); pad.init(); touch.init(BOARD_WIDTH,BOARD_LENGTH,BULLET_SIZE,BULLET_SPEED,lcd); } //clearing record before and drawing frames void render() { lcd.clear(); touch.draw(lcd); lcd.refresh(); } //welcome screen void welcome() { lcd.printString(" touch! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.start_pressed() == false) { lcd.setContrast( pad.read_pot1()); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }