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Dependencies: mbed
Diff: PongEngine/PongEngine.cpp
- Revision:
- 1:09a835e6d063
- Parent:
- 0:7423345f87c5
- Child:
- 2:c6772c5ab69d
--- a/PongEngine/PongEngine.cpp Fri Jan 31 12:32:38 2020 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,174 +0,0 @@
-#include "PongEngine.h"
-
-PongEngine::PongEngine()
-{
-
-}
-
-PongEngine::~PongEngine()
-{
-
-}
-
-void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed)
-{
- // initialise the game parameters
- _paddle_width = paddle_width;
- _paddle_height = paddle_height;
- _ball_size = ball_size;
- _speed = speed;
-
- // x position on screen - WIDTH is defined in N5110.h
- _p1x = GAP;
- _p2x = WIDTH - GAP - _paddle_width;
-
- // puts paddles and ball in middle
- _p1.init(_p1x,_paddle_height,_paddle_width);
- _p2.init(_p2x,_paddle_height,_paddle_width);
- _ball.init(_ball_size,_speed);
-}
-
-void PongEngine::read_input(Gamepad &pad)
-{
- _d = pad.get_direction();
- _mag = pad.get_mag();
-}
-
-void PongEngine::draw(N5110 &lcd)
-{
- // draw the elements in the LCD buffer
- // pitch
- lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
- lcd.drawLine(WIDTH/2,0,WIDTH/2,HEIGHT-1,2);
- //score
- print_scores(lcd);
- // paddles
- _p1.draw(lcd);
- _p2.draw(lcd);
- // ball
- _ball.draw(lcd);
-}
-
-void PongEngine::update(Gamepad &pad)
-{
- check_goal(pad);
- // important to update paddles and ball before checking collisions so can
- // correct for it before updating the display
- _p1.update(_d,_mag);
- _p2.update(_d,_mag);
- _ball.update();
-
- check_wall_collision(pad);
- check_paddle_collisions(pad);
-}
-
-void PongEngine::check_wall_collision(Gamepad &pad)
-{
- // read current ball attributes
- Vector2D ball_pos = _ball.get_pos();
- Vector2D ball_velocity = _ball.get_velocity();
-
- // check if hit top wall
- if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary
- ball_pos.y = 1; // bounce off ceiling without going off screen
- ball_velocity.y = -ball_velocity.y;
- // audio feedback
- pad.tone(750.0,0.1);
- }
- // check if hit bottom wall
- else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47
- // hit bottom
- ball_pos.y = (HEIGHT-1) - _ball_size; // stops ball going off screen
- ball_velocity.y = -ball_velocity.y;
- // audio feedback
- pad.tone(750.0,0.1);
- }
-
- // update ball parameters
- _ball.set_velocity(ball_velocity);
- _ball.set_pos(ball_pos);
-}
-
-void PongEngine::check_paddle_collisions(Gamepad &pad)
-{
- // read current ball attributes
- Vector2D ball_pos = _ball.get_pos();
- Vector2D ball_velocity = _ball.get_velocity();
-
- // check p1 first
- Vector2D p1_pos = _p1.get_pos();
-
- // see if ball has hit the paddle by checking for overlaps
- if (
- (ball_pos.y >= p1_pos.y) && //top
- (ball_pos.y <= p1_pos.y + _paddle_height) && //bottom
- (ball_pos.x >= _p1x) && //left
- (ball_pos.x <= _p1x + _paddle_width) //right
- ) {
- // if it has, fix position and reflect x velocity
- ball_pos.x = _p1x + _paddle_width;
- ball_velocity.x = -ball_velocity.x;
- // audio feedback
- pad.tone(1000.0,0.1);
- }
-
- // check p2 next
- Vector2D p2_pos = _p2.get_pos();
-
- // see if ball has hit the paddle by checking for overlaps
- if (
- (ball_pos.y >= p2_pos.y) && //top
- (ball_pos.y <= p2_pos.y + _paddle_height) && //bottom
- (ball_pos.x + _ball_size >= _p2x) && //left
- (ball_pos.x + _ball_size <= _p2x + _paddle_width) //right
- ) {
- // if it has, fix position and reflect x velocity
- ball_pos.x = _p2x - _ball_size;
- ball_velocity.x = -ball_velocity.x;
- // audio feedback
- pad.tone(1000.0,0.1);
- }
-
- // write new attributes
- _ball.set_velocity(ball_velocity);
- _ball.set_pos(ball_pos);
-}
-
-void PongEngine::check_goal(Gamepad &pad)
-{
- Vector2D ball_pos = _ball.get_pos();
- // P2 has scored
- if (ball_pos.x + _ball_size < 0) {
- _p2.add_score();
- _ball.init(_ball_size,_speed);
- pad.tone(1500.0,0.5);
- pad.leds_on();
- wait(0.5);
- pad.leds_off();
- }
-
- // P1 has scored
- if (ball_pos.x > WIDTH) {
- _p1.add_score();
- _ball.init(_ball_size,_speed);
- pad.tone(1500.0,0.5);
- pad.leds_on();
- wait(0.5);
- pad.leds_off();
- }
-}
-
-void PongEngine::print_scores(N5110 &lcd)
-{
- // get scores from paddles
- int p1_score = _p1.get_score();
- int p2_score = _p2.get_score();
-
- // print to LCD i
- char buffer1[14];
- sprintf(buffer1,"%2d",p1_score);
- lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
- char buffer2[14];
- sprintf(buffer2,"%2d",p2_score);
- lcd.printString(buffer2,WIDTH/2 + 4,1);
-}
\ No newline at end of file