All there but errors need fixing

Dependencies:   mbed

Overview:

Rookie Tetris is a jigsaw style game based on the classic Tetris.

A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.

Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!

Controls:

Use the joystick to move your block! Your block cannot move out of the parameters of the board.

Pot 2 controls the contrast of the screen.

Revision:
1:35dba0833c7d
diff -r b7f1f47bb26a -r 35dba0833c7d Gamepad2/Bitmap.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Gamepad2/Bitmap.cpp	Fri May 22 10:36:01 2020 +0000
@@ -0,0 +1,96 @@
+#include "Bitmap.h"
+
+#include <iostream>
+
+#include "N5110.h"
+
+Bitmap::Bitmap(int const               *contents,
+               unsigned int const       height,
+               unsigned int const       width)
+    :
+    _contents(std::vector<int>(height*width)),
+    _height(height),
+    _width(width)
+{
+    // Perform a quick sanity check of the dimensions
+    if (_contents.size() != height * width) {
+        std::cerr << "Contents of bitmap has size " << _contents.size()
+                  << " pixels, but its dimensions were specified as "
+                  << width << " * " << height << " = " << width * height << std::endl;
+    }
+
+    for(unsigned int i = 0; i < height*width; ++i) _contents[i] = contents[i];
+}
+
+/**
+ * @returns the value of the pixel at the given position
+ */
+int Bitmap::get_pixel(unsigned int const row,
+                      unsigned int const column) const
+{
+    // First check that row and column indices are within bounds
+    if(column >= _width || row >= _height)
+    {
+        std::cerr << "The requested pixel with index " << row << "," << column
+                  << "is outside the bitmap dimensions: " << _width << ","
+                  << _height << std::endl;
+    }
+
+    // Now return the pixel value, using row-major indexing
+    return _contents[row * _width + column];
+}
+
+/**
+ * @brief Prints the contents of the bitmap to the terminal
+ */
+void Bitmap::print() const
+{
+    for (unsigned int row = 0; row < _height; ++row)
+    {
+        // Print each element of the row
+        for (unsigned int column = 0; column < _width; ++column)
+        {
+            int pixel = get_pixel(row, column);
+            std::cout << pixel;
+        }
+
+        // And then terminate with a new-line character
+        std::cout << std::endl;
+    }
+}
+
+/**
+ * @brief Renders the contents of the bitmap onto an N5110 screen
+ *
+ * @param[in] lcd The screen to use for rendering
+ * @param[in] x0  The horizontal position in pixels at which to render the bitmap
+ * @param[in] y0  The vertical position in pixels at which to render the bitmap
+ *
+ * @details Note that x0, y0 gives the location of the top-left of the bitmap on
+ *          the screen.
+ *          This function only updates the buffer on the screen.  You still need
+ *          to refresh the screen in order to actually see the bitmap.
+ */
+void Bitmap::render(N5110 &lcd,
+                    unsigned int const x0,
+                    unsigned int const y0) const
+{
+    // Loop through each row of the bitmap image
+    for (unsigned int bitmap_row = 0; bitmap_row < _height; ++bitmap_row)
+    {
+        // Row index on the screen for rendering the row of pixels
+        unsigned int screen_row = y0 + bitmap_row;
+                
+        // Render each pixel in the row
+        for (unsigned int bitmap_col = 0; bitmap_col < _width; ++bitmap_col)
+        {
+            // Column index on the screen for rendering this pixel
+            int screen_col = x0 + bitmap_col;
+
+            // Find the required value of the pixel at the given location within
+            // the bitmap data and then write it to the LCD screen
+            int pixel = get_pixel(bitmap_row, bitmap_col);
+            lcd.setPixel(screen_col, screen_row, pixel);
+        }
+    }
+}
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