All there but errors need fixing

Dependencies:   mbed

Overview:

Rookie Tetris is a jigsaw style game based on the classic Tetris.

A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.

Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!

Controls:

Use the joystick to move your block! Your block cannot move out of the parameters of the board.

Pot 2 controls the contrast of the screen.

TetrisGame/TetrisGame.cpp

Committer:
el18rs
Date:
2020-06-01
Revision:
12:965b39a2e049
Parent:
11:0183a52c1077
Child:
13:600a34a047ca

File content as of revision 12:965b39a2e049:

#include "TetrisGame.h"

TetrisGame::TetrisGame()
{
    
}

TetrisGame::~TetrisGame()
{
    
}

void TetrisGame::init(int speed)
{
    // initialise game parameters
//    _tetromino_height = tetromino_height;
//    _tetromino_width = tetromino_width;
    _px = 40;
    _py = 4;
    _speed = speed;
    
    _tetromino.init(_px, _py); // puts tetromino in middle SHOULD THIS INCLUDE ARRAY????
    
    printf("initiate(%i)\n",_speed);
    
}


void TetrisGame::read_input(Gamepad &pad)
{
    _d = pad.get_direction();
    _mag = pad.get_mag();
}

void TetrisGame::draw(N5110 &lcd)
{
    // draw elements in lcd buffer 
    
    // board
    lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
    
    _tetromino.draw(lcd);
    
    printf("draw (%i,%i)\n",_px,_py);
    
}

void TetrisGame::update(Gamepad &pad, N5110 &lcd)
{
    // check_score(pad);
    
    _tetromino.update(_d,_mag);
    
    check_wall_collision(pad, lcd);
    check_tetromino_collisions(pad, lcd);
    
    printf("update (%i,%i,%i)\n",_px,_py,_d);
}


void TetrisGame::check_wall_collision(Gamepad &pad, N5110 &lcd)
{
    Vector2D tetromino_pos = _tetromino.get_pos();
    Vector2D tetromino_velocity = _tetromino.get_velocity();
    
    // check if hit floor
    if (tetromino_pos.y + 4 >= (HEIGHT-1) ) {
        
        tetromino_pos.y = (HEIGHT-1) - 4;
        tetromino_velocity.y = 0;
        
        pad.tone(750.0,0.1);
        
        cancel_line(lcd); // check if line full and cancel + drop down if it is 
        
        lcd.drawRect(tetromino_pos.x, tetromino_pos.y, 4, 4, FILL_BLACK);
                
        _tetromino.init(_px, _py); // drop new shame
        
        printf("floor hit!\n");
        
    }
    // check if hit roof
    else if (tetromino_pos.y <= 1) {
        
        printf("roof hit!\n");
        
        exit_game(lcd);
                
    }
    
    printf("wall collision\n");
    
    // SAVE OLD SCREEN AND DROP NEW TETROMINO???? //
 // update tetromino parameters??   
}

void TetrisGame::check_tetromino_collisions(Gamepad &pad, N5110 &lcd)
{
    Vector2D tetromino_pos = _tetromino.get_pos();
    Vector2D tetromino_velocity = _tetromino.get_velocity();

    if (
    (lcd.getPixel(tetromino_pos.x, tetromino_pos.y + 4) == 1) || // not sure if it should be 4 or 5 ??? 
    (lcd.getPixel(tetromino_pos.x + 1, tetromino_pos.y + 4) == 1) || 
    (lcd.getPixel(tetromino_pos.x + 2, tetromino_pos.y + 4) == 1) ||
    (lcd.getPixel(tetromino_pos.x + 3, tetromino_pos.y + 4) == 1)
    ) {
        tetromino_velocity.x = 0;
        
        pad.tone(1000.0,0.1);
        cancel_line(lcd);
        
        lcd.drawRect(tetromino_pos.x, tetromino_pos.y, 4, 4, FILL_BLACK);
            
        _tetromino.init(_px, _py); // break to loop back or keep this ??
        
        printf("blocks stacked!\n");
        }
        printf("tetromino collision\n");
}

void TetrisGame::cancel_line(N5110 &lcd) 
{
        int count;
    for(int j=0; j<=46; j+=1) {
    for(int i=0; i<=82; i++) {
        if (lcd.getPixel(i,j)==0) {
            count=0;
            break;
        } else if (lcd.getPixel(i,j)==1){
            count ++;
              }
            }
        if(count==83) {
            count = 0;
            lcd.drawLine(0,j,82,j,0); // clear line
            printf("line canceled!\n");
 //           score++;
            for(int x=0; x<=82; x++) {
                for(int y=j; y>=0; y--) {
                    lcd.setPixel(x,y,false);
                    lcd.setPixel(x,y+1);
                    printf("line dropped!\n");
                    }
                }
            }
        }
    printf("cancel line\n");

} 

void TetrisGame::exit_game(N5110 &lcd) {
     lcd.clear();
     lcd.printString(" GAME OVER ",0, 3);
     lcd.refresh();
     wait(10);
     printf("game over!\n");
     lcd.clear();
     lcd.printString(" press RESET ",0,6);
     lcd.refresh();
     printf("press reset!\n");
     exit(1.0);
}