All there but errors need fixing

Dependencies:   mbed

Overview:

Rookie Tetris is a jigsaw style game based on the classic Tetris.

A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.

Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!

Controls:

Use the joystick to move your block! Your block cannot move out of the parameters of the board.

Pot 2 controls the contrast of the screen.

main.cpp

Committer:
el18rs
Date:
2020-06-02
Revision:
15:68114eae4053
Parent:
14:bd8c59a4b641
Child:
16:fca1bbb06c44

File content as of revision 15:68114eae4053:

/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
2019/20

Name: Ruby Smith
Username: el18rs
Student ID Number: 201259470
Date: 22/05/20
*/

// includes
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "TetrisGame.h"

// set defaults
#define TETROMINO_WIDTH 4
#define TETROMINO_HEIGHT 4
// #define TETROMINO_SIZE 4
#define SPEED 1
#define HEIGHT 48
#define WIDTH 84
// STRUCTS //

struct UserInput {
    Direction d;
    float mag;
};
// variables //

volatile extern int iH;
//volatile extern int floor_hit_flag;
//volatile extern int X[50];
//volatile extern int Y[50];
//volatile extern int a;
//volatile extern int b;

// OBJECTS //

N5110 lcd;
Gamepad pad;
TetrisGame tetris;

// PROTOTBPES //

void init();
void update_game(UserInput input);
void render();
void welcome();
void fallenblocks(N5110 &lcd, int iH);
void set_values();

// FUNCTIONS //

int main()
{
    int fps = 6; // 6 frames per second

    init(); // initialise and display welcome screen
    welcome(); // wait for user to press start

    render(); // draw initial frame
    wait(1.0f/fps); // wait one frame period
    
    set_values();

// game loop
    while(1) {
        tetris.read_input(pad); // read input
        tetris.update(pad, lcd);
        lcd.refresh();
        lcd.clear();
        tetris.fallenblocks(lcd, iH);
        tetris.draw(lcd); // re-draw
        if (tetris.floor_hit_flag==1) {
            tetris.fallenblocks(lcd, iH);
            iH++;
            tetris.X[iH] = tetris.a;
            tetris.Y[iH] = tetris.b;
            tetris.floor_hit_flag = 0;
            printf("iH increased\n");
        }
        wait(1.0f/fps); // wait one frame period
    }
}


// initialise classes and libraries
void init()
{
    lcd.init(); // initialise lcd
    pad.init(); // initialise Gamepad

    // initialise the game with correct tetromino sizes etc
    tetris.init(SPEED);

}

void set_values()
{
    for(int i=0; i<=50; i++) {
    tetris.X[i]=0;
    tetris.Y[i]=0;
}
}

void render()   // draws each frame on the lcd
{

    lcd.clear(); // clear screen
    tetris.draw(lcd); // re-draw
    lcd.refresh(); // refresh screen

}

// welcome screen display
void welcome()
{

    lcd.printString("    TETRIS      ",0,1);
    lcd.printString("  Press Start   ",0,4);
    lcd.refresh();

    // flash LEDs untile start button pressed
    while (pad.start_pressed() == false) {
        lcd.setContrast(pad.read_pot1());
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }
}