![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
All there but errors need fixing
Dependencies: mbed
Overview:
Rookie Tetris is a jigsaw style game based on the classic Tetris.
A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.
Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!
Controls:
Use the joystick to move your block! Your block cannot move out of the parameters of the board.
Pot 2 controls the contrast of the screen.
main.cpp
- Committer:
- el18rs
- Date:
- 2020-05-24
- Revision:
- 3:522c6f850e91
- Parent:
- 2:55092965eadd
- Child:
- 4:7ddd287a5d28
File content as of revision 3:522c6f850e91:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds 2019/20 Name: Ruby Smith Username: el18rs Student ID Number: 201259470 Date: 22/05/20 */ // includes #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "TetrisGame.h" #define TETROMINO_WIDTH 4 #define TETROMINO_HEIGHT 4 struct UserInput { Direction d; float mag; }; N5110 lcd; Gamepad pad; TetrisGame tetris; void init(); void update_game(UserInput input); void render(); void welcome(); // int ScreenHeight = 84; // int ScreenWidth = 48; // string block[7] // store tetromino blocks as a w-string /* int Rotate(int px, int py, int r) { int pi = 0; switch (r % 4); { case 0: pi = py * 4 + px; // shape width = 4 break; case 1: pi = 12 + py - (px * 4); // rotates the shape by 90 degrees break; case 2: pi = 15 - (py * 4) - px; // rotates the shape by 180 degrees break; case 3: pi = 3 - py + (px * 4); // rotates the shape by 270 degrees break; } return pi; } */ int main() { int fps = 6; init(); welcome(); render(); wait(1.0f/fps); while(1) { tetris.read_input(pad); tetris.update(pad); render(); wait(1.0f/fps); } } void init() { lcd.init(); padinit(); tetris.init(TETROMINO_WIDTH, TETROMINO_HEIGHT); } void render() { lcd.clear(); tetris.draw(lcd); lcd.refresh(); } void welcome() { lcd.printString(" TETRIS ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); while (pad.start_pressed() == false) { lcd.setContrast(pad.read_pot1()); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }