All there but errors need fixing

Dependencies:   mbed

Overview:

Rookie Tetris is a jigsaw style game based on the classic Tetris.

A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.

Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!

Controls:

Use the joystick to move your block! Your block cannot move out of the parameters of the board.

Pot 2 controls the contrast of the screen.

Revision:
25:a7c89c54454a
Parent:
23:cbfa9d1ee3db
--- a/TetrisGame/TetrisGame.h	Wed Jun 03 20:09:57 2020 +0000
+++ b/TetrisGame/TetrisGame.h	Wed Jun 03 22:26:13 2020 +0000
@@ -6,11 +6,19 @@
 #include "Gamepad.h"
 #include "Tetromino.h"
 
+/** TetrisGame Class
+* @brief Runs the game
+* @author Ruby Smith
+* @date May 2020
+*/
+
 class TetrisGame
 {
 
 public:
+    /** Constructor */
     TetrisGame();
+    /** Destructor */
     ~TetrisGame();
 
     void init(int speed);
@@ -22,13 +30,11 @@
     void print_scores(N5110 &lcd);
     void check_score(Gamepad &pad);
     void currentscreen(N5110 &lcd);
-    //void play_game();
 
 //    private:
 
     void check_wall_collision(Gamepad &pad, N5110 &lcd);
     void check_tetromino_collisions(Gamepad &pad, N5110 &lcd);
-    // void check_score(Gamepad &pad);
 
     void cancel_line(N5110 &lcd);
     void exit_game(N5110 &lcd);
@@ -52,11 +58,10 @@
     int y0;
     int z0;
     int q0;
-//    int _tetromino_height;
-//    int _tetromino_width;
     int _speed;
-    int _score;
+    int score;
     int buffer[84][48];
+    char Sbuffer[14];
 
     Tetromino _tetromino;