All there but errors need fixing

Dependencies:   mbed

Overview:

Rookie Tetris is a jigsaw style game based on the classic Tetris.

A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.

Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!

Controls:

Use the joystick to move your block! Your block cannot move out of the parameters of the board.

Pot 2 controls the contrast of the screen.

Revision:
1:35dba0833c7d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Gamepad2/Gamepad.h	Fri May 22 10:36:01 2020 +0000
@@ -0,0 +1,374 @@
+#ifndef GAMEPAD_H
+#define GAMEPAD_H
+
+#include <bitset>
+
+// Forward declaration of the classes that we use from the mbed library
+// This avoids the need for us to include the huge mbed.h header inside our
+// own library API
+namespace mbed
+{
+class AnalogIn;
+class InterruptIn;
+class PwmOut;
+class AnalogOut;
+class Ticker;
+class Timeout;
+}
+
+#define TOL 0.1f
+#define RAD2DEG 57.2957795131f
+#define PI 3.14159265359
+
+
+/** Enum for direction */
+enum Direction {
+    CENTRE,  /**< joystick centred */
+    N,       /**< pushed North (0)*/
+    NE,      /**< pushed North-East (45) */
+    E,       /**< pushed East (90) */
+    SE,      /**< pushed South-East (135) */
+    S,       /**< pushed South (180) */
+    SW,      /**< pushed South-West (225) */
+    W,       /**< pushed West (270) */
+    NW       /**< pushed North-West (315) */
+};
+
+/** Vector 2D struct */
+struct Vector2D {
+    float x; /**< float for x value */
+    float y; /**< float for y value */
+};
+
+/** Polar coordinate struct */
+struct Polar {
+    float mag;  /**< float for magnitude */
+    float angle; /**< float for angle (in degrees) */
+};
+
+/** Gamepad Class
+ * @brief Library for interfacing with ELEC2645 Gamepad PCB, University of Leeds
+ * @author Dr Craig A. Evans
+ * @author Dr Alex Valavanis
+ * @author Joshua Davy
+ */
+class Gamepad
+{
+
+private:
+    mbed::PwmOut *_led1;
+    mbed::PwmOut *_led2;
+    mbed::PwmOut *_led3;
+    mbed::PwmOut *_led4;
+    mbed::PwmOut *_led5;
+    mbed::PwmOut *_led6;
+
+    mbed::InterruptIn *_button_A;
+    mbed::InterruptIn *_button_B;
+    mbed::InterruptIn *_button_X;
+    mbed::InterruptIn *_button_Y;
+    mbed::InterruptIn *_button_start;
+
+    mbed::AnalogIn *_vert;
+    mbed::AnalogIn *_horiz;
+
+    mbed::AnalogIn *_pot1;
+    mbed::AnalogIn *_pot2;
+    
+    mbed::AnalogOut *dac;
+    mbed::Ticker *ticker;
+    mbed::Timeout *timeout;
+    mbed::Timeout *note_timeout;
+
+    // centred x,y values
+    float _x0;
+    float _y0;
+    
+    float *_sample_array;
+    const int *_notes;
+    const int *_durations;
+    
+    int _n;
+    int _melody_length;
+    volatile unsigned int _sample;
+    volatile unsigned int _note;
+    float _bpm;
+    bool _repeat;
+    
+
+public:
+    /** Constructor */
+    Gamepad();
+
+    /** Initialise all peripherals and configure interrupts */
+    void init();
+
+    /** Turn all LEDs on */
+    void leds_on();
+
+    /** Turn all LEDs off */
+    void leds_off();
+
+    /** Set all LEDs to duty-cycle
+    *@param value in range 0.0 to 1.0
+    */
+    void leds(float val) const;
+
+    /** Set LED to duty-cycle
+    *@param led number (0 to 5)
+    *@param value in range 0.0 to 1.0
+    */
+    void led(int n,float val) const;
+
+    /** Read potentiometer 1 value
+    *@returns potentiometer value in range 0.0 to 1.0
+    */
+    float read_pot1() const;
+
+    /** Read potentiometer 2 value
+    *@returns potentiometer value in range 0.0 to 1.0
+    */
+    float read_pot2() const;
+
+    /** Get magnitude of joystick movement
+    * @returns value in range 0.0 to 1.0
+    */
+    float get_mag();
+
+    /** Get angle of joystick movement
+    * @returns value in range 0.0 to 359.9. 0.0 corresponds to N, 180.0 to S. -1.0 is central
+    */
+    float get_angle();
+
+    /** Gets joystick direction
+    * @returns an enum: CENTRE, N, NE, E, SE, S, SW, W, NW,
+    */
+    Direction get_direction();    // N,NE,E,SE etc.
+
+    /** Gets raw cartesian co-ordinates of joystick
+    * @returns a struct with x,y members, each in the range 0.0 to 1.0
+    */
+    Vector2D get_coord();         // cartesian co-ordinates x,y
+
+    /** Gets cartesian coordinates mapped to circular grid
+    * @returns a struct with x,y members, each in the range 0.0 to 1.0
+    */
+    Vector2D get_mapped_coord();  // x,y mapped to circle
+
+    /** Gets polar coordinates of the joystick
+    * @returns a struct contains mag and angle
+    */
+    Polar get_polar();            // mag and angle in struct form
+
+
+    /** Resets all button states. Useful for calling inbetween scenes
+    *   where you do not want button presses from the previous scene effecting
+    *   the current scene
+    */
+    void reset_buttons();
+
+    /** Returns true if A has been pressed
+    * @returns a bool corresponding to A being pressed
+    */
+
+    bool A_pressed();
+
+    /** Returns true if A is held
+    * @returns a bool corresponding to A being held
+    *
+    */
+    bool A_held();
+    
+
+    /** Returns true if B has been pressed
+    * @returns a bool corresponding to B being pressed
+    */
+    bool B_pressed();
+
+    /** Returns true if B is held
+    * @returns a bool corresponding to B being held
+    *
+    */
+    bool B_held();
+
+    /** Returns true if B has been pressed
+    * @returns a bool corresponding to B being pressed
+    */
+    bool X_pressed();
+
+    /** Returns true if X is held
+    * @returns a bool corresponding to X being held
+    *
+    */
+    bool X_held();    
+
+    /** Returns true if Y has been pressed
+    * @returns a bool corresponding to Y being pressed
+    */
+    bool Y_pressed();
+
+    /** Returns true if Y is held
+    * @returns a bool corresponding to Y being held
+    *
+    */
+    bool Y_held();
+
+
+    /** Returns true if start has been pressed
+    * @returns a bool corresponding to start being pressed
+    */
+    bool start_pressed();
+
+    /** Returns true if start is held
+    * @returns a bool corresponding to start being held
+    *
+    */
+    bool start_held();
+    
+    /** Play a single tone for the specifed duration
+    *@param note frequency (in Hz)
+    *@param duration (in s)
+    */
+    void tone(const float frequency,const float duration);
+    
+    /** Play a melody
+    *@param length of note array
+    *@param array of note frequencies (in Hz) - 0 treated as a rest
+    *@param array of note durations (4 corresponds to 1/4, 8 is 1/8 etc.)
+    *@param beats per minute
+    *@param whether to repeat or play just once
+    */
+    void play_melody(int length,const int *notes,const int *durations,float bpm,bool repeat);
+    
+    /** Set the BPM of the melody
+    *@param beats per minute
+    */
+    void set_bpm(float bpm);
+    
+    /** Write an analog voltage to the speaker
+    *@param voltage in range 0.0 to 1.0 (corresponds 0.0 to 3.3 V)
+    */
+    void write_dac(float val);
+
+
+
+
+private:
+
+    volatile bool A_fall;
+    void A_fall_interrupt();
+
+    volatile bool B_fall;
+    void B_fall_interrupt();
+    
+    volatile bool X_fall;
+    void X_fall_interrupt();
+
+    volatile bool Y_fall;
+    void Y_fall_interrupt();
+
+    volatile bool start_fall;
+    void start_fall_interrupt();
+
+   // Tone functions  
+    void ticker_isr();    
+    void timeout_isr();
+    void note_timeout_isr();  
+    void play_next_note();
+
+
+
+};
+
+// Note definitions from Arduino.cc
+#define NOTE_B0  31
+#define NOTE_C1  33
+#define NOTE_CS1 35
+#define NOTE_D1  37
+#define NOTE_DS1 39
+#define NOTE_E1  41
+#define NOTE_F1  44
+#define NOTE_FS1 46
+#define NOTE_G1  49
+#define NOTE_GS1 52
+#define NOTE_A1  55
+#define NOTE_AS1 58
+#define NOTE_B1  62
+#define NOTE_C2  65
+#define NOTE_CS2 69
+#define NOTE_D2  73
+#define NOTE_DS2 78
+#define NOTE_E2  82
+#define NOTE_F2  87
+#define NOTE_FS2 93
+#define NOTE_G2  98
+#define NOTE_GS2 104
+#define NOTE_A2  110
+#define NOTE_AS2 117
+#define NOTE_B2  123
+#define NOTE_C3  131
+#define NOTE_CS3 139
+#define NOTE_D3  147
+#define NOTE_DS3 156
+#define NOTE_E3  165
+#define NOTE_F3  175
+#define NOTE_FS3 185
+#define NOTE_G3  196
+#define NOTE_GS3 208
+#define NOTE_A3  220
+#define NOTE_AS3 233
+#define NOTE_B3  247
+#define NOTE_C4  262
+#define NOTE_CS4 277
+#define NOTE_D4  294
+#define NOTE_DS4 311
+#define NOTE_E4  330
+#define NOTE_F4  349
+#define NOTE_FS4 370
+#define NOTE_G4  392
+#define NOTE_GS4 415
+#define NOTE_A4  440
+#define NOTE_AS4 466
+#define NOTE_B4  494
+#define NOTE_C5  523
+#define NOTE_CS5 554
+#define NOTE_D5  587
+#define NOTE_DS5 622
+#define NOTE_E5  659
+#define NOTE_F5  698
+#define NOTE_FS5 740
+#define NOTE_G5  784
+#define NOTE_GS5 831
+#define NOTE_A5  880
+#define NOTE_AS5 932
+#define NOTE_B5  988
+#define NOTE_C6  1047
+#define NOTE_CS6 1109
+#define NOTE_D6  1175
+#define NOTE_DS6 1245
+#define NOTE_E6  1319
+#define NOTE_F6  1397
+#define NOTE_FS6 1480
+#define NOTE_G6  1568
+#define NOTE_GS6 1661
+#define NOTE_A6  1760
+#define NOTE_AS6 1865
+#define NOTE_B6  1976
+#define NOTE_C7  2093
+#define NOTE_CS7 2217
+#define NOTE_D7  2349
+#define NOTE_DS7 2489
+#define NOTE_E7  2637
+#define NOTE_F7  2794
+#define NOTE_FS7 2960
+#define NOTE_G7  3136
+#define NOTE_GS7 3322
+#define NOTE_A7  3520
+#define NOTE_AS7 3729
+#define NOTE_B7  3951
+#define NOTE_C8  4186
+#define NOTE_CS8 4435
+#define NOTE_D8  4699
+#define NOTE_DS8 4978
+
+#endif
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