![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
All there but errors need fixing
Dependencies: mbed
Overview:
Rookie Tetris is a jigsaw style game based on the classic Tetris.
A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.
Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!
Controls:
Use the joystick to move your block! Your block cannot move out of the parameters of the board.
Pot 2 controls the contrast of the screen.
TetrisGame/TetrisGame.cpp@10:7310c9440547, 2020-06-01 (annotated)
- Committer:
- el18rs
- Date:
- Mon Jun 01 21:02:52 2020 +0000
- Revision:
- 10:7310c9440547
- Parent:
- 9:58103274b2ab
- Child:
- 11:0183a52c1077
print statements added to help fix errors
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el18rs | 3:522c6f850e91 | 1 | #include "TetrisGame.h" |
el18rs | 3:522c6f850e91 | 2 | |
el18rs | 3:522c6f850e91 | 3 | TetrisGame::TetrisGame() |
el18rs | 3:522c6f850e91 | 4 | { |
el18rs | 3:522c6f850e91 | 5 | |
el18rs | 3:522c6f850e91 | 6 | } |
el18rs | 3:522c6f850e91 | 7 | |
el18rs | 3:522c6f850e91 | 8 | TetrisGame::~TetrisGame() |
el18rs | 3:522c6f850e91 | 9 | { |
el18rs | 3:522c6f850e91 | 10 | |
el18rs | 3:522c6f850e91 | 11 | } |
el18rs | 3:522c6f850e91 | 12 | |
el18rs | 9:58103274b2ab | 13 | void TetrisGame::init(int tetromino_height, int tetromino_width, int speed) |
el18rs | 3:522c6f850e91 | 14 | { |
el18rs | 4:7ddd287a5d28 | 15 | // initialise game parameters |
el18rs | 9:58103274b2ab | 16 | _tetromino_height = tetromino_height; |
el18rs | 9:58103274b2ab | 17 | _tetromino_width = tetromino_width; |
el18rs | 10:7310c9440547 | 18 | // _px = WIDTH/2 - _tetromino_width/2; |
el18rs | 10:7310c9440547 | 19 | // _py = HEIGHT; |
el18rs | 9:58103274b2ab | 20 | _speed = speed; |
el18rs | 3:522c6f850e91 | 21 | |
el18rs | 10:7310c9440547 | 22 | _tetromino.init(_x, _y); // puts tetromino in middle SHOULD THIS INCLUDE ARRAY???? |
el18rs | 10:7310c9440547 | 23 | |
el18rs | 10:7310c9440547 | 24 | printf("initiate(%i,%i,%i)\n",_tetromino_height,_tetromino_width,_speed); |
el18rs | 4:7ddd287a5d28 | 25 | |
el18rs | 3:522c6f850e91 | 26 | } |
el18rs | 3:522c6f850e91 | 27 | |
el18rs | 4:7ddd287a5d28 | 28 | |
el18rs | 3:522c6f850e91 | 29 | void TetrisGame::read_input(Gamepad &pad) |
el18rs | 3:522c6f850e91 | 30 | { |
el18rs | 3:522c6f850e91 | 31 | _d = pad.get_direction(); |
el18rs | 4:7ddd287a5d28 | 32 | _mag = pad.get_mag(); |
el18rs | 3:522c6f850e91 | 33 | } |
el18rs | 3:522c6f850e91 | 34 | |
el18rs | 3:522c6f850e91 | 35 | void TetrisGame::draw(N5110 &lcd) |
el18rs | 3:522c6f850e91 | 36 | { |
el18rs | 4:7ddd287a5d28 | 37 | // draw elements in lcd buffer |
el18rs | 3:522c6f850e91 | 38 | |
el18rs | 4:7ddd287a5d28 | 39 | // board |
el18rs | 3:522c6f850e91 | 40 | lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); |
el18rs | 3:522c6f850e91 | 41 | |
el18rs | 6:39cbec524483 | 42 | _tetromino.draw(lcd); |
el18rs | 3:522c6f850e91 | 43 | |
el18rs | 10:7310c9440547 | 44 | printf("draw (%i,%i)\n",_x,_y); |
el18rs | 3:522c6f850e91 | 45 | |
el18rs | 3:522c6f850e91 | 46 | } |
el18rs | 3:522c6f850e91 | 47 | |
el18rs | 6:39cbec524483 | 48 | void TetrisGame::update(Gamepad &pad, N5110 &lcd) |
el18rs | 3:522c6f850e91 | 49 | { |
el18rs | 4:7ddd287a5d28 | 50 | // check_score(pad); |
el18rs | 4:7ddd287a5d28 | 51 | |
el18rs | 4:7ddd287a5d28 | 52 | // _p1.update(_d,_mag); |
el18rs | 4:7ddd287a5d28 | 53 | _tetromino.update(_d,_mag); |
el18rs | 3:522c6f850e91 | 54 | |
el18rs | 6:39cbec524483 | 55 | check_wall_collision(pad, lcd); |
el18rs | 6:39cbec524483 | 56 | check_tetromino_collisions(pad, lcd); |
el18rs | 10:7310c9440547 | 57 | |
el18rs | 10:7310c9440547 | 58 | printf("update (%i,%i)\n",_x,_y); |
el18rs | 3:522c6f850e91 | 59 | } |
el18rs | 4:7ddd287a5d28 | 60 | |
el18rs | 4:7ddd287a5d28 | 61 | |
el18rs | 6:39cbec524483 | 62 | void TetrisGame::check_wall_collision(Gamepad &pad, N5110 &lcd) |
el18rs | 3:522c6f850e91 | 63 | { |
el18rs | 3:522c6f850e91 | 64 | Vector2D tetromino_pos = _tetromino.get_pos(); |
el18rs | 3:522c6f850e91 | 65 | Vector2D tetromino_velocity = _tetromino.get_velocity(); |
el18rs | 3:522c6f850e91 | 66 | |
el18rs | 4:7ddd287a5d28 | 67 | // check if hit floor |
el18rs | 9:58103274b2ab | 68 | if (tetromino_pos.y + _tetromino_height >= (HEIGHT-1) ) { |
el18rs | 4:7ddd287a5d28 | 69 | |
el18rs | 9:58103274b2ab | 70 | tetromino_pos.y = (HEIGHT-1) - _tetromino_height; |
el18rs | 4:7ddd287a5d28 | 71 | tetromino_velocity.y = 0; |
el18rs | 4:7ddd287a5d28 | 72 | |
el18rs | 4:7ddd287a5d28 | 73 | pad.tone(750.0,0.1); |
el18rs | 3:522c6f850e91 | 74 | |
el18rs | 6:39cbec524483 | 75 | cancel_line(lcd); // check if line full and cancel + drop down if it is |
el18rs | 4:7ddd287a5d28 | 76 | |
el18rs | 6:39cbec524483 | 77 | lcd.drawRect(tetromino_pos.x, tetromino_pos.y, 4, 4, FILL_BLACK); |
el18rs | 6:39cbec524483 | 78 | |
el18rs | 10:7310c9440547 | 79 | _tetromino.init(_x, _y); // drop new shame |
el18rs | 6:39cbec524483 | 80 | |
el18rs | 4:7ddd287a5d28 | 81 | } |
el18rs | 4:7ddd287a5d28 | 82 | // check if hit roof |
el18rs | 4:7ddd287a5d28 | 83 | else if (tetromino_pos.y <= 1) { |
el18rs | 4:7ddd287a5d28 | 84 | |
el18rs | 6:39cbec524483 | 85 | exit_game(lcd); |
el18rs | 4:7ddd287a5d28 | 86 | |
el18rs | 3:522c6f850e91 | 87 | } |
el18rs | 3:522c6f850e91 | 88 | |
el18rs | 10:7310c9440547 | 89 | printf("wall collision\n"); |
el18rs | 10:7310c9440547 | 90 | |
el18rs | 4:7ddd287a5d28 | 91 | // SAVE OLD SCREEN AND DROP NEW TETROMINO???? // |
el18rs | 4:7ddd287a5d28 | 92 | // update tetromino parameters?? |
el18rs | 4:7ddd287a5d28 | 93 | } |
el18rs | 4:7ddd287a5d28 | 94 | |
el18rs | 6:39cbec524483 | 95 | void TetrisGame::check_tetromino_collisions(Gamepad &pad, N5110 &lcd) |
el18rs | 5:53e021832adc | 96 | { |
el18rs | 5:53e021832adc | 97 | Vector2D tetromino_pos = _tetromino.get_pos(); |
el18rs | 5:53e021832adc | 98 | Vector2D tetromino_velocity = _tetromino.get_velocity(); |
el18rs | 5:53e021832adc | 99 | |
el18rs | 5:53e021832adc | 100 | if ( |
el18rs | 6:39cbec524483 | 101 | (lcd.getPixel(tetromino_pos.y + 4, tetromino_pos.x) == 1) || // not sure if it should be 4 or 5 ??? |
el18rs | 6:39cbec524483 | 102 | (lcd.getPixel(tetromino_pos.y + 4, tetromino_pos.x + 1) == 1) || |
el18rs | 6:39cbec524483 | 103 | (lcd.getPixel(tetromino_pos.y + 4, tetromino_pos.x + 2) == 1) || |
el18rs | 6:39cbec524483 | 104 | (lcd.getPixel(tetromino_pos.y + 4, tetromino_pos.x + 3) == 1) |
el18rs | 5:53e021832adc | 105 | ) { |
el18rs | 5:53e021832adc | 106 | tetromino_velocity.x = 0; |
el18rs | 5:53e021832adc | 107 | |
el18rs | 5:53e021832adc | 108 | pad.tone(1000.0,0.1); |
el18rs | 6:39cbec524483 | 109 | cancel_line(lcd); |
el18rs | 5:53e021832adc | 110 | |
el18rs | 6:39cbec524483 | 111 | lcd.drawRect(tetromino_pos.x, tetromino_pos.y, 4, 4, FILL_BLACK); |
el18rs | 5:53e021832adc | 112 | |
el18rs | 9:58103274b2ab | 113 | _tetromino.init(_tetromino_width, _tetromino_height); // break to loop back or keep this ?? |
el18rs | 6:39cbec524483 | 114 | } |
el18rs | 10:7310c9440547 | 115 | printf("tetromino collision\n"); |
el18rs | 5:53e021832adc | 116 | } |
el18rs | 6:39cbec524483 | 117 | |
el18rs | 6:39cbec524483 | 118 | void TetrisGame::cancel_line(N5110 &lcd) |
el18rs | 6:39cbec524483 | 119 | { |
el18rs | 6:39cbec524483 | 120 | int count; |
el18rs | 6:39cbec524483 | 121 | for(int j=0; j<=46; j+=1) { |
el18rs | 6:39cbec524483 | 122 | for(int i=0; i<=82; i++) { |
el18rs | 6:39cbec524483 | 123 | if (lcd.getPixel(i,j)==0) { |
el18rs | 6:39cbec524483 | 124 | count=0; |
el18rs | 6:39cbec524483 | 125 | break; |
el18rs | 6:39cbec524483 | 126 | } else if (lcd.getPixel(i,j)==1){ |
el18rs | 6:39cbec524483 | 127 | count ++; |
el18rs | 6:39cbec524483 | 128 | } |
el18rs | 6:39cbec524483 | 129 | } |
el18rs | 6:39cbec524483 | 130 | if(count==83) { |
el18rs | 6:39cbec524483 | 131 | count = 0; |
el18rs | 6:39cbec524483 | 132 | lcd.drawLine(0,j,82,j,0); // clear line |
el18rs | 6:39cbec524483 | 133 | // score++; |
el18rs | 6:39cbec524483 | 134 | for(int x=0; x<=82; x++) { |
el18rs | 6:39cbec524483 | 135 | for(int y=j; y>=0; y--) { |
el18rs | 6:39cbec524483 | 136 | lcd.setPixel(x,y,false); |
el18rs | 6:39cbec524483 | 137 | lcd.setPixel(x,y+1); |
el18rs | 6:39cbec524483 | 138 | } |
el18rs | 6:39cbec524483 | 139 | } |
el18rs | 6:39cbec524483 | 140 | } |
el18rs | 6:39cbec524483 | 141 | } |
el18rs | 10:7310c9440547 | 142 | printf("cancel line\n"); |
el18rs | 6:39cbec524483 | 143 | |
el18rs | 6:39cbec524483 | 144 | } |
el18rs | 6:39cbec524483 | 145 | |
el18rs | 6:39cbec524483 | 146 | void TetrisGame::exit_game(N5110 &lcd) { |
el18rs | 6:39cbec524483 | 147 | lcd.clear(); |
el18rs | 6:39cbec524483 | 148 | lcd.printString(" GAME OVER ",0, 3); |
el18rs | 6:39cbec524483 | 149 | lcd.refresh(); |
el18rs | 6:39cbec524483 | 150 | wait(10); |
el18rs | 6:39cbec524483 | 151 | lcd.clear(); |
el18rs | 6:39cbec524483 | 152 | lcd.printString(" press RESET ",0,6); |
el18rs | 6:39cbec524483 | 153 | lcd.refresh(); |
el18rs | 6:39cbec524483 | 154 | exit(1.0); |
el18rs | 6:39cbec524483 | 155 | } |