Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Engine/Engine.cpp
- Revision:
- 9:e7dce4de0910
- Parent:
- 8:c5a8576b2e8d
- Child:
- 10:b6e45e4acde7
diff -r c5a8576b2e8d -r e7dce4de0910 Engine/Engine.cpp --- a/Engine/Engine.cpp Thu May 28 16:07:38 2020 +0000 +++ b/Engine/Engine.cpp Thu May 28 20:52:37 2020 +0000 @@ -6,14 +6,14 @@ Engine::Engine(){} Engine::~Engine(){} -void Engine::init(int paddle_width,int paddle_height,int ball_size,int speed) +void Engine::init(int paddle_width,int paddle_height,int bug_size,int speed) { width = paddle_width; height = paddle_height; _speed = speed; x = GAP; _cup.init(x,height,width); - _ball.init(_speed); + _bug.init(_speed); } void Engine::read_input(Gamepad &pad) @@ -24,58 +24,58 @@ void Engine::draw(N5110 &lcd) { - _ball.draw(lcd); + _bug.draw(lcd); _cup.draw(lcd); } void Engine::update(N5110 & lcd, Gamepad & pad) { _cup.update(_d,_mag); - _ball.update(); + _bug.update(); check_wall_collision(pad); check_paddle_collisions(lcd, pad); } void Engine::check_wall_collision(Gamepad &pad) { - Vector2D ball_pos = _ball.get_pos(); - Vector2D ball_velocity = _ball.get_velocity(); + Vector2D bug_pos = _bug.get_pos(); + Vector2D bug_velocity = _bug.get_velocity(); - if (ball_pos.y <= 1) { - ball_pos.y = 1; - ball_velocity.y = -ball_velocity.y; - ball_velocity.x = rand() % 5; + if (bug_pos.y <= 1) { + bug_pos.y = 1; + bug_velocity.y = -bug_velocity.y; + bug_velocity.x = rand() % 5; pad.tone(750.0,0.1); } - else if (ball_pos.y + 10 >= (HEIGHT-1) ) { - ball_pos.y = (HEIGHT-1) - 10; - ball_velocity.y = -ball_velocity.y ; - ball_velocity.x = rand() % 5; + else if (bug_pos.y + 10 >= (HEIGHT-1) ) { + bug_pos.y = (HEIGHT-1) - 10; + bug_velocity.y = -bug_velocity.y ; + bug_velocity.x = rand() % 5; pad.tone(750.0,0.1); } - if (ball_pos.x <= 1) { - ball_pos.x = 1; - ball_velocity.x = -ball_velocity.x; - ball_velocity.y = rand() % 5; + if (bug_pos.x <= 1) { + bug_pos.x = 1; + bug_velocity.x = -bug_velocity.x; + bug_velocity.y = rand() % 5; pad.tone(750.0,0.1); } - else if (ball_pos.x + 10 >= (WIDTH-1) ) { - ball_pos.x = (WIDTH-1) - 10; - ball_velocity.x = -ball_velocity.x ; - ball_velocity.y = rand() % 5; + else if (bug_pos.x + 10 >= (WIDTH-1) ) { + bug_pos.x = (WIDTH-1) - 10; + bug_velocity.x = -bug_velocity.x ; + bug_velocity.y = rand() % 5; pad.tone(750.0,0.1); } - _ball.set_velocity(ball_velocity); - _ball.set_pos(ball_pos); + _bug.set_velocity(bug_velocity); + _bug.set_pos(bug_pos); } void Engine::check_paddle_collisions(N5110 & lcd, Gamepad & pad) { - Vector2D ball_pos = _ball.get_pos(); + Vector2D bug_pos = _bug.get_pos(); Vector2D p_pos = _cup.get_pos(); - Vector2D ball_velocity = _ball.get_velocity(); + Vector2D bug_velocity = _bug.get_velocity(); - if ((ball_pos.x <= (p_pos.x + 5)) && (ball_pos.x +5 >= p_pos.x)) + if ((bug_pos.x <= (p_pos.x + 5)) && (bug_pos.x +5 >= p_pos.x)) { collisionX=true; } @@ -84,7 +84,7 @@ collisionX=false; } - if ((ball_pos.y <= (p_pos.y+5)) && (ball_pos.y+5 >= p_pos.y )) + if ((bug_pos.y <= (p_pos.y+5)) && (bug_pos.y+5 >= p_pos.y )) { collisionY=true; }