Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: main.cpp
- Revision:
- 7:b5ef03efe784
- Parent:
- 2:b936aa854de2
- Child:
- 9:e7dce4de0910
diff -r 98e08a6b385b -r b5ef03efe784 main.cpp --- a/main.cpp Wed May 27 21:09:39 2020 +0000 +++ b/main.cpp Wed May 27 23:24:11 2020 +0000 @@ -41,7 +41,7 @@ start(); while (1) { engine.read_input(pad); - engine.update(pad); + engine.update(lcd, pad); pad.leds_off(); play_game(); wait_ms(80); @@ -67,7 +67,7 @@ lcd.printString("Beer Pong",15,2); lcd.printString("Leeds Edition",1,3); lcd.refresh(); - pad.tone(1000.0,2.0); + pad.tone(500.0,0.5); for (int i = 0; i < 5; i++) { pad.leds_on(); wait_ms(200);