Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Engine/Engine.h
- Revision:
- 11:93da75c1849d
- Parent:
- 10:b6e45e4acde7
- Child:
- 13:09bc615e6665
diff -r b6e45e4acde7 -r 93da75c1849d Engine/Engine.h --- a/Engine/Engine.h Thu May 28 20:56:57 2020 +0000 +++ b/Engine/Engine.h Thu May 28 21:11:27 2020 +0000 @@ -6,27 +6,23 @@ #include "Gamepad.h" #include "Bug.h" #include "Swatter.h" - #include "Splat.h" - #define GAP 2 class Engine { - public: Engine(); ~Engine(); - - void init(int paddle_width,int paddle_height,int bug_size,int speed); + void init(int swatter_width,int swatter_height,int speed); void read_input(Gamepad &pad); void update(N5110 & lcd, Gamepad & pad); - void draw(N5110 &lcd); - void check_wall_collision(Gamepad &pad); - void check_paddle_collisions(N5110 & lcd, Gamepad & pad); + void draw(N5110 &lcd); + void check_wall_collision(Gamepad &pad); + void check_swatter_collisions(N5110 & lcd, Gamepad & pad); void ending(N5110 & lcd, Gamepad & pad); - //void check_goal(Gamepad &pad); + private: void check_goal(Gamepad &pad); void print_scores(N5110 &lcd); @@ -41,6 +37,5 @@ bool collisionX; bool collisionY; Swatter _swatter; - int a; }; #endif