Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: main.cpp
- Revision:
- 15:4ed54ff548cf
- Parent:
- 14:9b4a219dd91e
- Child:
- 16:33d8b58a1a65
diff -r 9b4a219dd91e -r 4ed54ff548cf main.cpp --- a/main.cpp Fri May 29 14:59:59 2020 +0000 +++ b/main.cpp Fri May 29 15:38:14 2020 +0000 @@ -10,6 +10,7 @@ Date:20/03/20 */ +/** pre-processor directives */ #include "mbed.h" #include "Gamepad.h" #include "N5110.h" @@ -21,16 +22,17 @@ #define SWATTER_HEIGHT 9 #define BUG_SPEED 3 -// objects +/** objects */ Gamepad pad; N5110 lcd; Engine engine; -//prototypes +/** prototypes */ void first_init(); void start(); void play_game(); +/** functions */ int main() { first_init(); @@ -44,14 +46,14 @@ } } -void first_init() +void first_init() //initilises the gamepad and screen { lcd.init(); pad.init(); engine.init(SWATTER_WIDTH,SWATTER_HEIGHT,BUG_SPEED); } -void play_game() +void play_game() //starts the game and timer { lcd.clear(); engine.timer(); @@ -59,7 +61,7 @@ lcd.refresh(); } -void start() +void start() //displays the start screen { lcd.printString("Bug Splat",15,2); lcd.printString("Leeds Edition",1,3);