Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg

Swatter/Swatter.h

Committer:
el18rg
Date:
2020-05-28
Revision:
10:b6e45e4acde7
Child:
11:93da75c1849d

File content as of revision 10:b6e45e4acde7:

#ifndef SWATTER_H
#define SWATTER_H
 
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
 
//Definitions
 
class Swatter {
 
  public:
  //constructor
  Swatter();
  //deconstructor
  ~Swatter();
 
///////////////////////Function Definitions////////////////////////////////////
 
  //initilises the starting postion of the Swatter
  void init(int x,int height,int width);
  void add_score();
    int get_score();
 
  //shows the Swatter on the lcd at it starting postion
  void draw(N5110 &lcd);
    
  void right_control(Gamepad &pad);
  Vector2D get_pos();
  
  void left_control(Gamepad &pad);
  
  void boundries();
  void update(Direction d,float mag);
  void controlv2(Gamepad &pad);
  
 
  // Enables the Swatter to be controlled and redrawn on the lcd
  void control(Gamepad &pad);
  
 
  
 
 
private: //private class definetions
float x_Swatter;        //X-cordinate
int y_Swatter;        //Y-cordinate
int direction;
int _height;
    int _width;
    int _x;
    int _y;
    int _speed;
    int _score;
    int _size;
 
 
};
 
#endif