Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Engine/Engine.h
- Committer:
- el18rg
- Date:
- 2020-05-27
- Revision:
- 4:5cc1b81999a9
- Parent:
- 3:2f4a7787beb3
- Child:
- 6:98e08a6b385b
File content as of revision 4:5cc1b81999a9:
#ifndef ENGINE_H #define ENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Ball.h" #include "Cups.h" #include "Collision.h" #define GAP 2 class Engine { public: Engine(); ~Engine(); void init(int paddle_width,int paddle_height,int ball_size,int speed); void read_input(Gamepad &pad); void update(Gamepad &pad); void draw(N5110 &lcd); void check_wall_collision(Gamepad &pad); void check_paddle_collisions(Gamepad &pad); //void check_goal(Gamepad &pad); private: void check_goal(Gamepad &pad); void print_scores(N5110 &lcd); int height; int width; int x; int _speed; Direction _d; float _mag; Ball _ball; bool collisionX; bool collisionY; Cups _cup; int a; }; #endif