Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Splat/Splat.cpp
- Committer:
- el18rg
- Date:
- 2020-05-29
- Revision:
- 15:4ed54ff548cf
- Parent:
- 12:a8196d72a3e7
- Child:
- 16:33d8b58a1a65
File content as of revision 15:4ed54ff548cf:
#include "Splat.h" Splat::Splat() {} //Constuctor Splat::~Splat() {} //Destructor void Splat::draw(N5110 &lcd) //draws the splats { const int goo[17][19] = { //The array for the splat/goo, 1=pixel turn on {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, {0,0,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0}, {1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0}, {1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0}, {0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0}, }; lcd.printString("SPLAT",25,3); //writes "SPLAT" lcd.drawSprite(0,20,17,19,(int *)goo); //draws splat 1 lcd.drawSprite(60,10,17,19,(int *)goo); //draws splat 2 lcd.drawSprite(25,0,17,19,(int *)goo); //draws splat 3 lcd.drawSprite(45,30,17,19,(int *)goo); //draws splat 4 }