Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Engine/Engine.h
- Committer:
- el18rg
- Date:
- 2020-05-29
- Revision:
- 16:33d8b58a1a65
- Parent:
- 15:4ed54ff548cf
- Child:
- 19:bdfab290446a
File content as of revision 16:33d8b58a1a65:
/** Engine Class * @brief Operates the game * @author Rosemary Gillman * @date April, 2020 */ #ifndef ENGINE_H #define ENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bug.h" #include "Swatter.h" #include "Splat.h" #define GAP 2 class Engine { public: /** Constructor */ Engine(); /** Destructor */ ~Engine(); /** Set initalisation * @param the value of the swatter width, swatter heigh and speed (int) */ void init(int swatter_width,int swatter_height,int speed); /** Read the engine input * @return the values to the pad */ void read_input(Gamepad &pad); /** Update the engine * @return the values to the pad and lcd */ void update(N5110 & lcd, Gamepad & pad); /** Time the duration of gameplay * @return the start time */ void timer(); /** Draw the game * @return the values to the lcd */ void draw(N5110 &lcd); /** Check side collisions * @return the values to the pad */ void check_side_collision(Gamepad &pad); /** Check swatter/bug collisions * @return the values to the lcd/pad */ void check_swatter_collisions(N5110 & lcd, Gamepad & pad); /** End the game * @return the values to the lcd/pad */ void ending(N5110 & lcd, Gamepad & pad); private: int height; //swatter height int width; //swatter width int x; //x-axis point int _speed; //bug speed int random_collision; //sets the float _mag; //magnitude clock_t start; //start time clock_t end; //end time clock_t clockTicksTaken; //time value double timeInSeconds; //time in seconds of game double duration; //duration of game double final; Bug _bug; //identifying the bug Splat _splat; //identifying the splat Swatter _swatter; //identifying the swatter Direction _d; //identifying the direction bool collisionX; //X-axis collision bool collisionY; //Y-axis collision }; #endif