Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg

Bug/BugTest.h

Committer:
el18rg
Date:
2020-05-29
Revision:
22:0b207694a5f7
Parent:
21:8afaec5e280f

File content as of revision 22:0b207694a5f7:

#ifndef BUGTEST_H
#define BUGTEST_H

bool bugtest()                                  //run bug test
{  
    Bug bug;                                    //set bug
    int initalx = 4;                            //set x
    int initaly = 4                             //set y
    Vector2D initial_pos = {initalx, initaly};  //set the initial vector position
    bug.set_pos(initial_pos);                   //set the position in the bug file
    Vector2D read_pos = bug.get_pos();          //recieve the position
    bug.update;                                 //update bug file to pass the values through
    
    bool testpassed = true;                     //bool to check tests
    
    if (read_pos.x != initalx || read_pos.y != initaly) {   //if the values aren't what we set them as
        testpassed = false;                     //test is failed
    }  
    return testpassed;                          //return true or false
}
#endif