Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Engine/Engine.cpp
- Revision:
- 14:9b4a219dd91e
- Parent:
- 13:09bc615e6665
- Child:
- 15:4ed54ff548cf
--- a/Engine/Engine.cpp Fri May 29 01:14:23 2020 +0000 +++ b/Engine/Engine.cpp Fri May 29 14:59:59 2020 +0000 @@ -33,10 +33,10 @@ { _swatter.update(_d,_mag); _bug.update(); - check_wall_collision(pad); + check_side_collision(pad); check_swatter_collisions(lcd, pad); } -void Engine::check_wall_collision(Gamepad &pad) +void Engine::check_side_collision(Gamepad &pad) { srand(time(NULL)); Vector2D bug_pos = _bug.get_pos();