Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Revision:
21:8afaec5e280f
Parent:
20:51e644c5f3a1
Child:
22:0b207694a5f7
--- a/Bug/BugTest.h	Fri May 29 21:10:04 2020 +0000
+++ b/Bug/BugTest.h	Fri May 29 21:16:37 2020 +0000
@@ -1,19 +1,19 @@
 #ifndef BUGTEST_H
 #define BUGTEST_H
 
-bool bugtest()
+bool bugtest()                                  //run bug test
 {
-    Bug bug;
-    Vector2D initial_pos = {5, 5};
-    bug.set_pos(initial_pos);
-    Vector2D read_pos = bug.get_pos();
-    bug.update;
+    Bug bug;                                    //set bug
+    Vector2D initial_pos = {5, 5};              //set the initial vector position
+    bug.set_pos(initial_pos);                   //set the position in the bug file
+    Vector2D read_pos = bug.get_pos();          //recieve the position
+    bug.update;                                 //update bug file to pass the values through
     
-    bool testpassed = true;
+    bool testpassed = true;                     //bool to check tests
     
-    if (read_pos.x != 5 || read_pos.y != 5) {
-        testpassed = false;
-    }
-    return testpassed;
+    if (read_pos.x != 5 || read_pos.y != 5) {   //if the values aren't what we set them as
+        testpassed = false;                     //test is failed
+    }  
+    return testpassed;                          //return true or false
 }
 #endif