Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Engine/Engine.cpp
- Revision:
- 16:33d8b58a1a65
- Parent:
- 15:4ed54ff548cf
- Child:
- 17:a50b273253ef
--- a/Engine/Engine.cpp Fri May 29 15:38:14 2020 +0000 +++ b/Engine/Engine.cpp Fri May 29 18:07:33 2020 +0000 @@ -2,7 +2,7 @@ #include "mbed.h" #include "Gamepad.h" #include "N5110.h" -#include<ctime> +#include <ctime> Engine::Engine() {} //Constuctor Engine::~Engine() {} //Destructor @@ -95,15 +95,15 @@ void Engine::ending(N5110 & lcd, Gamepad & pad) //runs end of the game sequence { lcd.clear(); - end = clock(); pad.leds_on(); - clockTicksTaken = end - start; - timeInSeconds = clockTicksTaken / (double) CLOCKS_PER_SEC; + duration = clock() - start; + final = ((float)duration/CLOCKS_PER_SEC)/2; char buffer[1]; - //sprintf(buffer,"%s",timeInSeconds); - lcd.printString(buffer,0,0); + sprintf(buffer,"%.2f",final); for (double i = 0; i < 100000; i += 0.1) { lcd.refresh(); + lcd.printString(buffer,23,2); + lcd.printString("s",50,2); _splat.draw(lcd); } } \ No newline at end of file