Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Engine/Engine.cpp
- Revision:
- 3:2f4a7787beb3
- Parent:
- 2:b936aa854de2
- Child:
- 4:5cc1b81999a9
--- a/Engine/Engine.cpp Wed May 27 01:35:20 2020 +0000 +++ b/Engine/Engine.cpp Wed May 27 16:50:00 2020 +0000 @@ -66,18 +66,30 @@ void Engine::check_paddle_collisions(Gamepad &pad) { Vector2D ball_pos = _ball.get_pos(); - Vector2D ball_velocity = _ball.get_velocity(); - - // check p1 first - Vector2D p1_pos = _p1.get_pos(); + Vector2D p_pos = _cup.get_pos(); - if(ball_pos.x = p1_pos.x) { - for (int i = 0; i < 5; i++) { - pad.leds_on(); - wait_ms(200); - pad.leds_off(); - wait_ms(200); + if (ball_pos.x == p_pos.x ) + { + collisionX=true; + } + else + { + collisionX=false; + } + + if (ball_pos.y +10 == p_pos.y ) + { + collisionY=true; + } + else + { + collisionY=false; } - } + if (collisionX && collisionY) + { + pad.leds_on(); + wait_ms(100); + pad.leds_off(); + } }