Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Committer:
el18rg
Date:
Thu May 28 20:52:37 2020 +0000
Revision:
9:e7dce4de0910
Parent:
7:b5ef03efe784
Child:
10:b6e45e4acde7
Changing ball to bug

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18rg 2:b936aa854de2 1 #ifndef ENGINE_H
el18rg 2:b936aa854de2 2 #define ENGINE_H
el18rg 2:b936aa854de2 3
el18rg 2:b936aa854de2 4 #include "mbed.h"
el18rg 2:b936aa854de2 5 #include "N5110.h"
el18rg 2:b936aa854de2 6 #include "Gamepad.h"
el18rg 9:e7dce4de0910 7 #include "Bug.h"
el18rg 2:b936aa854de2 8 #include "Cups.h"
el18rg 6:98e08a6b385b 9
el18rg 7:b5ef03efe784 10 #include "Splat.h"
el18rg 7:b5ef03efe784 11
el18rg 2:b936aa854de2 12
el18rg 2:b936aa854de2 13 #define GAP 2
el18rg 2:b936aa854de2 14
el18rg 2:b936aa854de2 15 class Engine
el18rg 2:b936aa854de2 16 {
el18rg 2:b936aa854de2 17
el18rg 2:b936aa854de2 18 public:
el18rg 2:b936aa854de2 19 Engine();
el18rg 2:b936aa854de2 20 ~Engine();
el18rg 2:b936aa854de2 21
el18rg 9:e7dce4de0910 22 void init(int paddle_width,int paddle_height,int bug_size,int speed);
el18rg 2:b936aa854de2 23 void read_input(Gamepad &pad);
el18rg 7:b5ef03efe784 24 void update(N5110 & lcd, Gamepad & pad);
el18rg 2:b936aa854de2 25 void draw(N5110 &lcd);
el18rg 3:2f4a7787beb3 26 void check_wall_collision(Gamepad &pad);
el18rg 7:b5ef03efe784 27 void check_paddle_collisions(N5110 & lcd, Gamepad & pad);
el18rg 7:b5ef03efe784 28 void ending(N5110 & lcd, Gamepad & pad);
el18rg 2:b936aa854de2 29 //void check_goal(Gamepad &pad);
el18rg 2:b936aa854de2 30 private:
el18rg 2:b936aa854de2 31 void check_goal(Gamepad &pad);
el18rg 2:b936aa854de2 32 void print_scores(N5110 &lcd);
el18rg 2:b936aa854de2 33 int height;
el18rg 2:b936aa854de2 34 int width;
el18rg 2:b936aa854de2 35 int x;
el18rg 2:b936aa854de2 36 int _speed;
el18rg 2:b936aa854de2 37 Direction _d;
el18rg 2:b936aa854de2 38 float _mag;
el18rg 9:e7dce4de0910 39 Bug _bug;
el18rg 7:b5ef03efe784 40 Splat _splat;
el18rg 3:2f4a7787beb3 41 bool collisionX;
el18rg 3:2f4a7787beb3 42 bool collisionY;
el18rg 2:b936aa854de2 43 Cups _cup;
el18rg 4:5cc1b81999a9 44 int a;
el18rg 2:b936aa854de2 45 };
el18rg 2:b936aa854de2 46 #endif