Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Splat/Splat.cpp@7:b5ef03efe784, 2020-05-27 (annotated)
- Committer:
- el18rg
- Date:
- Wed May 27 23:24:11 2020 +0000
- Revision:
- 7:b5ef03efe784
- Child:
- 8:c5a8576b2e8d
Got splat working
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el18rg | 7:b5ef03efe784 | 1 | #include "Splat.h" |
el18rg | 7:b5ef03efe784 | 2 | |
el18rg | 7:b5ef03efe784 | 3 | Splat::Splat(){} // Constuctor |
el18rg | 7:b5ef03efe784 | 4 | Splat::~Splat(){} // Destructor |
el18rg | 7:b5ef03efe784 | 5 | |
el18rg | 7:b5ef03efe784 | 6 | void Splat::draw(N5110 &lcd) //draws the Cups in the start pos |
el18rg | 7:b5ef03efe784 | 7 | { |
el18rg | 7:b5ef03efe784 | 8 | const int goo[10][9] = { //the array for the Cups, 1=pixel turn on. |
el18rg | 7:b5ef03efe784 | 9 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 10 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 11 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 12 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 13 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 14 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 15 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 16 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 17 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 18 | {1,1,1,1,1,1,1,1,1,1}, |
el18rg | 7:b5ef03efe784 | 19 | }; |
el18rg | 7:b5ef03efe784 | 20 | //draws the Cups |
el18rg | 7:b5ef03efe784 | 21 | lcd.drawSprite(0,0,10,9,(int *)goo); |
el18rg | 7:b5ef03efe784 | 22 | } |