Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Committer:
el18rg
Date:
Wed May 27 23:24:11 2020 +0000
Revision:
7:b5ef03efe784
Child:
8:c5a8576b2e8d
Got splat working

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18rg 7:b5ef03efe784 1 #include "Splat.h"
el18rg 7:b5ef03efe784 2
el18rg 7:b5ef03efe784 3 Splat::Splat(){} // Constuctor
el18rg 7:b5ef03efe784 4 Splat::~Splat(){} // Destructor
el18rg 7:b5ef03efe784 5
el18rg 7:b5ef03efe784 6 void Splat::draw(N5110 &lcd) //draws the Cups in the start pos
el18rg 7:b5ef03efe784 7 {
el18rg 7:b5ef03efe784 8 const int goo[10][9] = { //the array for the Cups, 1=pixel turn on.
el18rg 7:b5ef03efe784 9 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 10 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 11 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 12 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 13 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 14 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 15 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 16 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 17 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 18 {1,1,1,1,1,1,1,1,1,1},
el18rg 7:b5ef03efe784 19 };
el18rg 7:b5ef03efe784 20 //draws the Cups
el18rg 7:b5ef03efe784 21 lcd.drawSprite(0,0,10,9,(int *)goo);
el18rg 7:b5ef03efe784 22 }