Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Committer:
el18rg
Date:
Thu May 28 21:20:47 2020 +0000
Revision:
12:a8196d72a3e7
Parent:
11:93da75c1849d
Child:
14:9b4a219dd91e
Neaten 2

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18rg 10:b6e45e4acde7 1 #ifndef SWATTER_H
el18rg 10:b6e45e4acde7 2 #define SWATTER_H
el18rg 10:b6e45e4acde7 3
el18rg 10:b6e45e4acde7 4 #include "mbed.h"
el18rg 10:b6e45e4acde7 5 #include "Gamepad.h"
el18rg 10:b6e45e4acde7 6 #include "N5110.h"
el18rg 11:93da75c1849d 7
el18rg 11:93da75c1849d 8 class Swatter
el18rg 11:93da75c1849d 9 {
el18rg 11:93da75c1849d 10 public:
el18rg 11:93da75c1849d 11 Swatter();
el18rg 11:93da75c1849d 12 ~Swatter();
el18rg 11:93da75c1849d 13 void init(int x,int height,int width);
el18rg 11:93da75c1849d 14 void draw(N5110 &lcd);
el18rg 11:93da75c1849d 15 void right_control(Gamepad &pad);
el18rg 11:93da75c1849d 16 Vector2D get_pos();
el18rg 11:93da75c1849d 17 void left_control(Gamepad &pad);
el18rg 11:93da75c1849d 18 void boundries();
el18rg 11:93da75c1849d 19 void update(Direction d,float mag);
el18rg 11:93da75c1849d 20 void controlv2(Gamepad &pad);
el18rg 11:93da75c1849d 21 void control(Gamepad &pad);
el18rg 11:93da75c1849d 22
el18rg 11:93da75c1849d 23 private:
el18rg 11:93da75c1849d 24 float x_Swatter;
el18rg 11:93da75c1849d 25 int y_Swatter;
el18rg 11:93da75c1849d 26 int direction;
el18rg 11:93da75c1849d 27 int _height;
el18rg 10:b6e45e4acde7 28 int _width;
el18rg 10:b6e45e4acde7 29 int _x;
el18rg 10:b6e45e4acde7 30 int _y;
el18rg 10:b6e45e4acde7 31 int _speed;
el18rg 10:b6e45e4acde7 32 };
el18rg 10:b6e45e4acde7 33 #endif