Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Committer:
el18rg
Date:
Fri May 29 21:49:53 2020 +0000
Revision:
24:6e6bcdd22159
Parent:
22:0b207694a5f7
Final Submission. I have read and agreed with Statement of Academic Integrity

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18rg 14:9b4a219dd91e 1 /** Engine Class
el18rg 14:9b4a219dd91e 2 * @brief Operates the game
el18rg 14:9b4a219dd91e 3 * @author Rosemary Gillman
el18rg 14:9b4a219dd91e 4 * @date April, 2020
el18rg 14:9b4a219dd91e 5 */
el18rg 2:b936aa854de2 6 #ifndef ENGINE_H
el18rg 2:b936aa854de2 7 #define ENGINE_H
el18rg 2:b936aa854de2 8
el18rg 2:b936aa854de2 9 #include "mbed.h"
el18rg 2:b936aa854de2 10 #include "N5110.h"
el18rg 2:b936aa854de2 11 #include "Gamepad.h"
el18rg 9:e7dce4de0910 12 #include "Bug.h"
el18rg 10:b6e45e4acde7 13 #include "Swatter.h"
el18rg 7:b5ef03efe784 14 #include "Splat.h"
el18rg 7:b5ef03efe784 15
el18rg 2:b936aa854de2 16 class Engine
el18rg 2:b936aa854de2 17 {
el18rg 2:b936aa854de2 18 public:
el18rg 14:9b4a219dd91e 19
el18rg 14:9b4a219dd91e 20 /** Constructor */
el18rg 2:b936aa854de2 21 Engine();
el18rg 14:9b4a219dd91e 22
el18rg 14:9b4a219dd91e 23 /** Destructor */
el18rg 2:b936aa854de2 24 ~Engine();
el18rg 14:9b4a219dd91e 25
el18rg 14:9b4a219dd91e 26 /** Set initalisation
el18rg 14:9b4a219dd91e 27 * @param the value of the swatter width, swatter heigh and speed (int)
el18rg 14:9b4a219dd91e 28 */
el18rg 11:93da75c1849d 29 void init(int swatter_width,int swatter_height,int speed);
el18rg 14:9b4a219dd91e 30
el18rg 15:4ed54ff548cf 31 /** Read the engine input
el18rg 15:4ed54ff548cf 32 * @return the values to the pad
el18rg 14:9b4a219dd91e 33 */
el18rg 2:b936aa854de2 34 void read_input(Gamepad &pad);
el18rg 14:9b4a219dd91e 35
el18rg 14:9b4a219dd91e 36 /** Update the engine
el18rg 15:4ed54ff548cf 37 * @return the values to the pad and lcd
el18rg 14:9b4a219dd91e 38 */
el18rg 7:b5ef03efe784 39 void update(N5110 & lcd, Gamepad & pad);
el18rg 14:9b4a219dd91e 40
el18rg 15:4ed54ff548cf 41 /** Time the duration of gameplay
el18rg 15:4ed54ff548cf 42 * @return the start time
el18rg 14:9b4a219dd91e 43 */
el18rg 13:09bc615e6665 44 void timer();
el18rg 14:9b4a219dd91e 45
el18rg 14:9b4a219dd91e 46 /** Draw the game
el18rg 15:4ed54ff548cf 47 * @return the values to the lcd
el18rg 14:9b4a219dd91e 48 */
el18rg 11:93da75c1849d 49 void draw(N5110 &lcd);
el18rg 14:9b4a219dd91e 50
el18rg 14:9b4a219dd91e 51 /** Check side collisions
el18rg 15:4ed54ff548cf 52 * @return the values to the pad
el18rg 14:9b4a219dd91e 53 */
el18rg 14:9b4a219dd91e 54 void check_side_collision(Gamepad &pad);
el18rg 14:9b4a219dd91e 55
el18rg 14:9b4a219dd91e 56 /** Check swatter/bug collisions
el18rg 15:4ed54ff548cf 57 * @return the values to the lcd/pad
el18rg 14:9b4a219dd91e 58 */
el18rg 11:93da75c1849d 59 void check_swatter_collisions(N5110 & lcd, Gamepad & pad);
el18rg 14:9b4a219dd91e 60
el18rg 14:9b4a219dd91e 61 /** End the game
el18rg 15:4ed54ff548cf 62 * @return the values to the lcd/pad
el18rg 14:9b4a219dd91e 63 */
el18rg 7:b5ef03efe784 64 void ending(N5110 & lcd, Gamepad & pad);
el18rg 11:93da75c1849d 65
el18rg 2:b936aa854de2 66 private:
el18rg 14:9b4a219dd91e 67
el18rg 14:9b4a219dd91e 68 int height; //swatter height
el18rg 14:9b4a219dd91e 69 int width; //swatter width
el18rg 14:9b4a219dd91e 70 int x; //x-axis point
el18rg 14:9b4a219dd91e 71 int _speed; //bug speed
el18rg 14:9b4a219dd91e 72 int random_collision; //sets the
el18rg 14:9b4a219dd91e 73
el18rg 14:9b4a219dd91e 74 float _mag; //magnitude
el18rg 14:9b4a219dd91e 75
el18rg 14:9b4a219dd91e 76 clock_t start; //start time
el18rg 14:9b4a219dd91e 77 clock_t clockTicksTaken; //time value
el18rg 14:9b4a219dd91e 78
el18rg 14:9b4a219dd91e 79 double timeInSeconds; //time in seconds of game
el18rg 14:9b4a219dd91e 80 double duration; //duration of game
el18rg 19:bdfab290446a 81 double final; //final time
el18rg 14:9b4a219dd91e 82
el18rg 15:4ed54ff548cf 83 Bug _bug; //identifying the bug
el18rg 15:4ed54ff548cf 84 Splat _splat; //identifying the splat
el18rg 15:4ed54ff548cf 85 Swatter _swatter; //identifying the swatter
el18rg 15:4ed54ff548cf 86 Direction _d; //identifying the direction
el18rg 14:9b4a219dd91e 87
el18rg 14:9b4a219dd91e 88 bool collisionX; //X-axis collision
el18rg 14:9b4a219dd91e 89 bool collisionY; //Y-axis collision
el18rg 14:9b4a219dd91e 90
el18rg 2:b936aa854de2 91 };
el18rg 2:b936aa854de2 92 #endif