Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Bug/Bug.cpp@15:4ed54ff548cf, 2020-05-29 (annotated)
- Committer:
- el18rg
- Date:
- Fri May 29 15:38:14 2020 +0000
- Revision:
- 15:4ed54ff548cf
- Parent:
- 13:09bc615e6665
- Child:
- 16:33d8b58a1a65
Adding doxygen stage 2 (still having global autocorrect isues)
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el18rg | 9:e7dce4de0910 | 1 | #include "Bug.h" |
el18rg | 9:e7dce4de0910 | 2 | |
el18rg | 15:4ed54ff548cf | 3 | Bug::Bug() {} //Constuctor |
el18rg | 15:4ed54ff548cf | 4 | Bug::~Bug() {} //Destructor |
el18rg | 9:e7dce4de0910 | 5 | |
el18rg | 15:4ed54ff548cf | 6 | void Bug::init(int speed) //initilises the bug parameters |
el18rg | 9:e7dce4de0910 | 7 | { |
el18rg | 15:4ed54ff548cf | 8 | _x = 70; //starts the bug at a x-axis of |
el18rg | 15:4ed54ff548cf | 9 | _y = 0; //starts the bug at a y-axis of 0 |
el18rg | 15:4ed54ff548cf | 10 | _velocity.y = speed; //sets the speed to the y-axis velocity |
el18rg | 9:e7dce4de0910 | 11 | } |
el18rg | 9:e7dce4de0910 | 12 | |
el18rg | 9:e7dce4de0910 | 13 | void Bug::draw(N5110 &lcd) |
el18rg | 9:e7dce4de0910 | 14 | { |
el18rg | 15:4ed54ff548cf | 15 | const int buggy[8][8] = { //The array for the bug, 1=pixel turn on |
el18rg | 11:93da75c1849d | 16 | {0,0,1,0,0,1,0,0}, |
el18rg | 11:93da75c1849d | 17 | {0,1,0,1,1,0,1,0}, |
el18rg | 11:93da75c1849d | 18 | {1,1,1,1,1,1,1,1}, |
el18rg | 11:93da75c1849d | 19 | {0,0,1,1,1,1,0,0}, |
el18rg | 11:93da75c1849d | 20 | {1,1,1,1,1,1,1,1}, |
el18rg | 11:93da75c1849d | 21 | {0,0,1,1,1,1,0,0}, |
el18rg | 11:93da75c1849d | 22 | {0,1,0,0,0,0,1,0}, |
el18rg | 11:93da75c1849d | 23 | {1,0,0,0,0,0,0,1}, |
el18rg | 9:e7dce4de0910 | 24 | }; |
el18rg | 15:4ed54ff548cf | 25 | lcd.drawSprite(_x,_y,8,8,(int *)buggy); //draws the bug |
el18rg | 9:e7dce4de0910 | 26 | } |
el18rg | 9:e7dce4de0910 | 27 | |
el18rg | 15:4ed54ff548cf | 28 | void Bug::update() //updates the bug's velocity/direction |
el18rg | 9:e7dce4de0910 | 29 | { |
el18rg | 9:e7dce4de0910 | 30 | _x += _velocity.x; |
el18rg | 9:e7dce4de0910 | 31 | _y += _velocity.y; |
el18rg | 9:e7dce4de0910 | 32 | } |
el18rg | 9:e7dce4de0910 | 33 | |
el18rg | 15:4ed54ff548cf | 34 | void Bug::set_velocity(Vector2D v) //sets the bug's velocity |
el18rg | 9:e7dce4de0910 | 35 | { |
el18rg | 9:e7dce4de0910 | 36 | _velocity.x = v.x; |
el18rg | 9:e7dce4de0910 | 37 | _velocity.y = v.y; |
el18rg | 9:e7dce4de0910 | 38 | } |
el18rg | 9:e7dce4de0910 | 39 | |
el18rg | 15:4ed54ff548cf | 40 | Vector2D Bug::get_velocity() //gets the bug's actual velocity |
el18rg | 9:e7dce4de0910 | 41 | { |
el18rg | 9:e7dce4de0910 | 42 | Vector2D v = {_velocity.x,_velocity.y}; |
el18rg | 9:e7dce4de0910 | 43 | return v; |
el18rg | 9:e7dce4de0910 | 44 | } |
el18rg | 9:e7dce4de0910 | 45 | |
el18rg | 15:4ed54ff548cf | 46 | Vector2D Bug::get_pos() //gets the bug's actual position |
el18rg | 9:e7dce4de0910 | 47 | { |
el18rg | 9:e7dce4de0910 | 48 | Vector2D p = {_x,_y}; |
el18rg | 9:e7dce4de0910 | 49 | return p; |
el18rg | 9:e7dce4de0910 | 50 | } |
el18rg | 9:e7dce4de0910 | 51 | |
el18rg | 15:4ed54ff548cf | 52 | void Bug::set_pos(Vector2D p) //sets the bug's position |
el18rg | 9:e7dce4de0910 | 53 | { |
el18rg | 9:e7dce4de0910 | 54 | _x = p.x; |
el18rg | 9:e7dce4de0910 | 55 | _y = p.y; |
el18rg | 9:e7dce4de0910 | 56 | } |