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Dependencies: mbed
Gamepad2/Gamepad.h@0:fde420d18f42, 2020-05-22 (annotated)
- Committer:
- Nicholas75179
- Date:
- Fri May 22 09:42:51 2020 +0000
- Revision:
- 0:fde420d18f42
final commit;
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| Nicholas75179 | 0:fde420d18f42 | 1 | #ifndef GAMEPAD_H |
| Nicholas75179 | 0:fde420d18f42 | 2 | #define GAMEPAD_H |
| Nicholas75179 | 0:fde420d18f42 | 3 | |
| Nicholas75179 | 0:fde420d18f42 | 4 | #include <bitset> |
| Nicholas75179 | 0:fde420d18f42 | 5 | |
| Nicholas75179 | 0:fde420d18f42 | 6 | // Forward declaration of the classes that we use from the mbed library |
| Nicholas75179 | 0:fde420d18f42 | 7 | // This avoids the need for us to include the huge mbed_os.h header inside our |
| Nicholas75179 | 0:fde420d18f42 | 8 | // own library API |
| Nicholas75179 | 0:fde420d18f42 | 9 | namespace mbed |
| Nicholas75179 | 0:fde420d18f42 | 10 | { |
| Nicholas75179 | 0:fde420d18f42 | 11 | class AnalogIn; |
| Nicholas75179 | 0:fde420d18f42 | 12 | class InterruptIn; |
| Nicholas75179 | 0:fde420d18f42 | 13 | class PwmOut; |
| Nicholas75179 | 0:fde420d18f42 | 14 | class Timeout; |
| Nicholas75179 | 0:fde420d18f42 | 15 | class AnalogOut; |
| Nicholas75179 | 0:fde420d18f42 | 16 | class Ticker; |
| Nicholas75179 | 0:fde420d18f42 | 17 | } |
| Nicholas75179 | 0:fde420d18f42 | 18 | |
| Nicholas75179 | 0:fde420d18f42 | 19 | #define TOL 0.1f |
| Nicholas75179 | 0:fde420d18f42 | 20 | #define RAD2DEG 57.2957795131f |
| Nicholas75179 | 0:fde420d18f42 | 21 | |
| Nicholas75179 | 0:fde420d18f42 | 22 | /** Enum for direction */ |
| Nicholas75179 | 0:fde420d18f42 | 23 | enum Direction { |
| Nicholas75179 | 0:fde420d18f42 | 24 | CENTRE, /**< joystick centred */ |
| Nicholas75179 | 0:fde420d18f42 | 25 | N, /**< pushed North (0)*/ |
| Nicholas75179 | 0:fde420d18f42 | 26 | NE, /**< pushed North-East (45) */ |
| Nicholas75179 | 0:fde420d18f42 | 27 | E, /**< pushed East (90) */ |
| Nicholas75179 | 0:fde420d18f42 | 28 | SE, /**< pushed South-East (135) */ |
| Nicholas75179 | 0:fde420d18f42 | 29 | S, /**< pushed South (180) */ |
| Nicholas75179 | 0:fde420d18f42 | 30 | SW, /**< pushed South-West (225) */ |
| Nicholas75179 | 0:fde420d18f42 | 31 | W, /**< pushed West (270) */ |
| Nicholas75179 | 0:fde420d18f42 | 32 | NW /**< pushed North-West (315) */ |
| Nicholas75179 | 0:fde420d18f42 | 33 | }; |
| Nicholas75179 | 0:fde420d18f42 | 34 | |
| Nicholas75179 | 0:fde420d18f42 | 35 | /** Vector 2D struct */ |
| Nicholas75179 | 0:fde420d18f42 | 36 | struct Vector2D { |
| Nicholas75179 | 0:fde420d18f42 | 37 | float x; /**< float for x value */ |
| Nicholas75179 | 0:fde420d18f42 | 38 | float y; /**< float for y value */ |
| Nicholas75179 | 0:fde420d18f42 | 39 | }; |
| Nicholas75179 | 0:fde420d18f42 | 40 | |
| Nicholas75179 | 0:fde420d18f42 | 41 | /** Polar coordinate struct */ |
| Nicholas75179 | 0:fde420d18f42 | 42 | struct Polar { |
| Nicholas75179 | 0:fde420d18f42 | 43 | float mag; /**< float for magnitude */ |
| Nicholas75179 | 0:fde420d18f42 | 44 | float angle; /**< float for angle (in degrees) */ |
| Nicholas75179 | 0:fde420d18f42 | 45 | }; |
| Nicholas75179 | 0:fde420d18f42 | 46 | |
| Nicholas75179 | 0:fde420d18f42 | 47 | /** Gamepad Class |
| Nicholas75179 | 0:fde420d18f42 | 48 | * @brief Library for interfacing with ELEC2645 Gamepad PCB, University of Leeds |
| Nicholas75179 | 0:fde420d18f42 | 49 | * @author Dr Craig A. Evans |
| Nicholas75179 | 0:fde420d18f42 | 50 | * @author Dr Alex Valavanis |
| Nicholas75179 | 0:fde420d18f42 | 51 | */ |
| Nicholas75179 | 0:fde420d18f42 | 52 | class Gamepad |
| Nicholas75179 | 0:fde420d18f42 | 53 | { |
| Nicholas75179 | 0:fde420d18f42 | 54 | |
| Nicholas75179 | 0:fde420d18f42 | 55 | private: |
| Nicholas75179 | 0:fde420d18f42 | 56 | mbed::PwmOut *_led1; |
| Nicholas75179 | 0:fde420d18f42 | 57 | mbed::PwmOut *_led2; |
| Nicholas75179 | 0:fde420d18f42 | 58 | mbed::PwmOut *_led3; |
| Nicholas75179 | 0:fde420d18f42 | 59 | mbed::PwmOut *_led4; |
| Nicholas75179 | 0:fde420d18f42 | 60 | mbed::PwmOut *_led5; |
| Nicholas75179 | 0:fde420d18f42 | 61 | mbed::PwmOut *_led6; |
| Nicholas75179 | 0:fde420d18f42 | 62 | |
| Nicholas75179 | 0:fde420d18f42 | 63 | mbed::InterruptIn *_button_A; |
| Nicholas75179 | 0:fde420d18f42 | 64 | mbed::InterruptIn *_button_B; |
| Nicholas75179 | 0:fde420d18f42 | 65 | mbed::InterruptIn *_button_X; |
| Nicholas75179 | 0:fde420d18f42 | 66 | mbed::InterruptIn *_button_Y; |
| Nicholas75179 | 0:fde420d18f42 | 67 | mbed::InterruptIn *_button_start; |
| Nicholas75179 | 0:fde420d18f42 | 68 | |
| Nicholas75179 | 0:fde420d18f42 | 69 | mbed::AnalogIn *_vert; |
| Nicholas75179 | 0:fde420d18f42 | 70 | mbed::AnalogIn *_horiz; |
| Nicholas75179 | 0:fde420d18f42 | 71 | |
| Nicholas75179 | 0:fde420d18f42 | 72 | mbed::AnalogOut *_speaker; |
| Nicholas75179 | 0:fde420d18f42 | 73 | mbed::AnalogIn *_pot1; |
| Nicholas75179 | 0:fde420d18f42 | 74 | mbed::AnalogIn *_pot2; |
| Nicholas75179 | 0:fde420d18f42 | 75 | |
| Nicholas75179 | 0:fde420d18f42 | 76 | mbed::Timeout *_timeout; |
| Nicholas75179 | 0:fde420d18f42 | 77 | mbed::Ticker *_ticker; |
| Nicholas75179 | 0:fde420d18f42 | 78 | |
| Nicholas75179 | 0:fde420d18f42 | 79 | |
| Nicholas75179 | 0:fde420d18f42 | 80 | |
| Nicholas75179 | 0:fde420d18f42 | 81 | // centred x,y values |
| Nicholas75179 | 0:fde420d18f42 | 82 | float _x0; |
| Nicholas75179 | 0:fde420d18f42 | 83 | float _y0; |
| Nicholas75179 | 0:fde420d18f42 | 84 | |
| Nicholas75179 | 0:fde420d18f42 | 85 | public: |
| Nicholas75179 | 0:fde420d18f42 | 86 | /** Constructor */ |
| Nicholas75179 | 0:fde420d18f42 | 87 | Gamepad(); |
| Nicholas75179 | 0:fde420d18f42 | 88 | |
| Nicholas75179 | 0:fde420d18f42 | 89 | /** Initialise all peripherals and configure interrupts */ |
| Nicholas75179 | 0:fde420d18f42 | 90 | void init(); |
| Nicholas75179 | 0:fde420d18f42 | 91 | |
| Nicholas75179 | 0:fde420d18f42 | 92 | /** Turn all LEDs on */ |
| Nicholas75179 | 0:fde420d18f42 | 93 | void leds_on(); |
| Nicholas75179 | 0:fde420d18f42 | 94 | |
| Nicholas75179 | 0:fde420d18f42 | 95 | /** Turn all LEDs off */ |
| Nicholas75179 | 0:fde420d18f42 | 96 | void leds_off(); |
| Nicholas75179 | 0:fde420d18f42 | 97 | |
| Nicholas75179 | 0:fde420d18f42 | 98 | /** Set all LEDs to duty-cycle |
| Nicholas75179 | 0:fde420d18f42 | 99 | *@param value in range 0.0 to 1.0 |
| Nicholas75179 | 0:fde420d18f42 | 100 | */ |
| Nicholas75179 | 0:fde420d18f42 | 101 | void leds(float val) const; |
| Nicholas75179 | 0:fde420d18f42 | 102 | |
| Nicholas75179 | 0:fde420d18f42 | 103 | /** Set LED to duty-cycle |
| Nicholas75179 | 0:fde420d18f42 | 104 | *@param led number (0 to 5) |
| Nicholas75179 | 0:fde420d18f42 | 105 | *@param value in range 0.0 to 1.0 |
| Nicholas75179 | 0:fde420d18f42 | 106 | */ |
| Nicholas75179 | 0:fde420d18f42 | 107 | void led(int n,float val) const; |
| Nicholas75179 | 0:fde420d18f42 | 108 | |
| Nicholas75179 | 0:fde420d18f42 | 109 | /** Read potentiometer 1 value |
| Nicholas75179 | 0:fde420d18f42 | 110 | *@returns potentiometer value in range 0.0 to 1.0 |
| Nicholas75179 | 0:fde420d18f42 | 111 | */ |
| Nicholas75179 | 0:fde420d18f42 | 112 | float read_pot1() const; |
| Nicholas75179 | 0:fde420d18f42 | 113 | |
| Nicholas75179 | 0:fde420d18f42 | 114 | /** Read potentiometer 2 value |
| Nicholas75179 | 0:fde420d18f42 | 115 | *@returns potentiometer value in range 0.0 to 1.0 |
| Nicholas75179 | 0:fde420d18f42 | 116 | */ |
| Nicholas75179 | 0:fde420d18f42 | 117 | float read_pot2() const; |
| Nicholas75179 | 0:fde420d18f42 | 118 | |
| Nicholas75179 | 0:fde420d18f42 | 119 | /** Play tone on piezo (NOTE: Frequencys below 1kHz can damage the speaker) |
| Nicholas75179 | 0:fde420d18f42 | 120 | * @param frequency in Hz |
| Nicholas75179 | 0:fde420d18f42 | 121 | * @param duration of tone in seconds |
| Nicholas75179 | 0:fde420d18f42 | 122 | */ |
| Nicholas75179 | 0:fde420d18f42 | 123 | void tone(float frequency, float duration); |
| Nicholas75179 | 0:fde420d18f42 | 124 | |
| Nicholas75179 | 0:fde420d18f42 | 125 | |
| Nicholas75179 | 0:fde420d18f42 | 126 | |
| Nicholas75179 | 0:fde420d18f42 | 127 | |
| Nicholas75179 | 0:fde420d18f42 | 128 | /** Get magnitude of joystick movement |
| Nicholas75179 | 0:fde420d18f42 | 129 | * @returns value in range 0.0 to 1.0 |
| Nicholas75179 | 0:fde420d18f42 | 130 | */ |
| Nicholas75179 | 0:fde420d18f42 | 131 | float get_mag(); |
| Nicholas75179 | 0:fde420d18f42 | 132 | |
| Nicholas75179 | 0:fde420d18f42 | 133 | /** Get angle of joystick movement |
| Nicholas75179 | 0:fde420d18f42 | 134 | * @returns value in range 0.0 to 359.9. 0.0 corresponds to N, 180.0 to S. -1.0 is central |
| Nicholas75179 | 0:fde420d18f42 | 135 | */ |
| Nicholas75179 | 0:fde420d18f42 | 136 | float get_angle(); |
| Nicholas75179 | 0:fde420d18f42 | 137 | |
| Nicholas75179 | 0:fde420d18f42 | 138 | /** Gets joystick direction |
| Nicholas75179 | 0:fde420d18f42 | 139 | * @returns an enum: CENTRE, N, NE, E, SE, S, SW, W, NW, |
| Nicholas75179 | 0:fde420d18f42 | 140 | */ |
| Nicholas75179 | 0:fde420d18f42 | 141 | Direction get_direction(); // N,NE,E,SE etc. |
| Nicholas75179 | 0:fde420d18f42 | 142 | |
| Nicholas75179 | 0:fde420d18f42 | 143 | /** Gets raw cartesian co-ordinates of joystick |
| Nicholas75179 | 0:fde420d18f42 | 144 | * @returns a struct with x,y members, each in the range 0.0 to 1.0 |
| Nicholas75179 | 0:fde420d18f42 | 145 | */ |
| Nicholas75179 | 0:fde420d18f42 | 146 | Vector2D get_coord(); // cartesian co-ordinates x,y |
| Nicholas75179 | 0:fde420d18f42 | 147 | |
| Nicholas75179 | 0:fde420d18f42 | 148 | /** Gets cartesian coordinates mapped to circular grid |
| Nicholas75179 | 0:fde420d18f42 | 149 | * @returns a struct with x,y members, each in the range 0.0 to 1.0 |
| Nicholas75179 | 0:fde420d18f42 | 150 | */ |
| Nicholas75179 | 0:fde420d18f42 | 151 | Vector2D get_mapped_coord(); // x,y mapped to circle |
| Nicholas75179 | 0:fde420d18f42 | 152 | |
| Nicholas75179 | 0:fde420d18f42 | 153 | /** Gets polar coordinates of the joystick |
| Nicholas75179 | 0:fde420d18f42 | 154 | * @returns a struct contains mag and angle |
| Nicholas75179 | 0:fde420d18f42 | 155 | */ |
| Nicholas75179 | 0:fde420d18f42 | 156 | Polar get_polar(); // mag and angle in struct form |
| Nicholas75179 | 0:fde420d18f42 | 157 | |
| Nicholas75179 | 0:fde420d18f42 | 158 | |
| Nicholas75179 | 0:fde420d18f42 | 159 | /** Resets all button states. Useful for calling inbetween scenes |
| Nicholas75179 | 0:fde420d18f42 | 160 | * where you do not want button presses from the previous scene effecting |
| Nicholas75179 | 0:fde420d18f42 | 161 | * the current scene |
| Nicholas75179 | 0:fde420d18f42 | 162 | */ |
| Nicholas75179 | 0:fde420d18f42 | 163 | void reset_buttons(); |
| Nicholas75179 | 0:fde420d18f42 | 164 | |
| Nicholas75179 | 0:fde420d18f42 | 165 | /** Returns true if A has been pressed |
| Nicholas75179 | 0:fde420d18f42 | 166 | * @returns a bool corresponding to A being pressed |
| Nicholas75179 | 0:fde420d18f42 | 167 | */ |
| Nicholas75179 | 0:fde420d18f42 | 168 | |
| Nicholas75179 | 0:fde420d18f42 | 169 | bool A_pressed(); |
| Nicholas75179 | 0:fde420d18f42 | 170 | |
| Nicholas75179 | 0:fde420d18f42 | 171 | /** Returns true if A is held |
| Nicholas75179 | 0:fde420d18f42 | 172 | * @returns a bool corresponding to A being held |
| Nicholas75179 | 0:fde420d18f42 | 173 | * |
| Nicholas75179 | 0:fde420d18f42 | 174 | */ |
| Nicholas75179 | 0:fde420d18f42 | 175 | bool A_held(); |
| Nicholas75179 | 0:fde420d18f42 | 176 | |
| Nicholas75179 | 0:fde420d18f42 | 177 | |
| Nicholas75179 | 0:fde420d18f42 | 178 | /** Returns true if B has been pressed |
| Nicholas75179 | 0:fde420d18f42 | 179 | * @returns a bool corresponding to B being pressed |
| Nicholas75179 | 0:fde420d18f42 | 180 | */ |
| Nicholas75179 | 0:fde420d18f42 | 181 | bool B_pressed(); |
| Nicholas75179 | 0:fde420d18f42 | 182 | |
| Nicholas75179 | 0:fde420d18f42 | 183 | /** Returns true if B is held |
| Nicholas75179 | 0:fde420d18f42 | 184 | * @returns a bool corresponding to B being held |
| Nicholas75179 | 0:fde420d18f42 | 185 | * |
| Nicholas75179 | 0:fde420d18f42 | 186 | */ |
| Nicholas75179 | 0:fde420d18f42 | 187 | bool B_held(); |
| Nicholas75179 | 0:fde420d18f42 | 188 | |
| Nicholas75179 | 0:fde420d18f42 | 189 | /** Returns true if B has been pressed |
| Nicholas75179 | 0:fde420d18f42 | 190 | * @returns a bool corresponding to B being pressed |
| Nicholas75179 | 0:fde420d18f42 | 191 | */ |
| Nicholas75179 | 0:fde420d18f42 | 192 | bool X_pressed(); |
| Nicholas75179 | 0:fde420d18f42 | 193 | |
| Nicholas75179 | 0:fde420d18f42 | 194 | /** Returns true if X is held |
| Nicholas75179 | 0:fde420d18f42 | 195 | * @returns a bool corresponding to X being held |
| Nicholas75179 | 0:fde420d18f42 | 196 | * |
| Nicholas75179 | 0:fde420d18f42 | 197 | */ |
| Nicholas75179 | 0:fde420d18f42 | 198 | bool X_held(); |
| Nicholas75179 | 0:fde420d18f42 | 199 | |
| Nicholas75179 | 0:fde420d18f42 | 200 | /** Returns true if Y has been pressed |
| Nicholas75179 | 0:fde420d18f42 | 201 | * @returns a bool corresponding to Y being pressed |
| Nicholas75179 | 0:fde420d18f42 | 202 | */ |
| Nicholas75179 | 0:fde420d18f42 | 203 | bool Y_pressed(); |
| Nicholas75179 | 0:fde420d18f42 | 204 | |
| Nicholas75179 | 0:fde420d18f42 | 205 | /** Returns true if Y is held |
| Nicholas75179 | 0:fde420d18f42 | 206 | * @returns a bool corresponding to Y being held |
| Nicholas75179 | 0:fde420d18f42 | 207 | * |
| Nicholas75179 | 0:fde420d18f42 | 208 | */ |
| Nicholas75179 | 0:fde420d18f42 | 209 | bool Y_held(); |
| Nicholas75179 | 0:fde420d18f42 | 210 | |
| Nicholas75179 | 0:fde420d18f42 | 211 | |
| Nicholas75179 | 0:fde420d18f42 | 212 | /** Returns true if start has been pressed |
| Nicholas75179 | 0:fde420d18f42 | 213 | * @returns a bool corresponding to start being pressed |
| Nicholas75179 | 0:fde420d18f42 | 214 | */ |
| Nicholas75179 | 0:fde420d18f42 | 215 | bool start_pressed(); |
| Nicholas75179 | 0:fde420d18f42 | 216 | |
| Nicholas75179 | 0:fde420d18f42 | 217 | /** Returns true if start is held |
| Nicholas75179 | 0:fde420d18f42 | 218 | * @returns a bool corresponding to start being held |
| Nicholas75179 | 0:fde420d18f42 | 219 | * |
| Nicholas75179 | 0:fde420d18f42 | 220 | */ |
| Nicholas75179 | 0:fde420d18f42 | 221 | bool start_held(); |
| Nicholas75179 | 0:fde420d18f42 | 222 | |
| Nicholas75179 | 0:fde420d18f42 | 223 | |
| Nicholas75179 | 0:fde420d18f42 | 224 | |
| Nicholas75179 | 0:fde420d18f42 | 225 | |
| Nicholas75179 | 0:fde420d18f42 | 226 | private: |
| Nicholas75179 | 0:fde420d18f42 | 227 | |
| Nicholas75179 | 0:fde420d18f42 | 228 | void tone_off(); |
| Nicholas75179 | 0:fde420d18f42 | 229 | void flip_DAC(); |
| Nicholas75179 | 0:fde420d18f42 | 230 | |
| Nicholas75179 | 0:fde420d18f42 | 231 | volatile bool A_fall; |
| Nicholas75179 | 0:fde420d18f42 | 232 | void A_fall_interrupt(); |
| Nicholas75179 | 0:fde420d18f42 | 233 | |
| Nicholas75179 | 0:fde420d18f42 | 234 | volatile bool B_fall; |
| Nicholas75179 | 0:fde420d18f42 | 235 | void B_fall_interrupt(); |
| Nicholas75179 | 0:fde420d18f42 | 236 | |
| Nicholas75179 | 0:fde420d18f42 | 237 | volatile bool X_fall; |
| Nicholas75179 | 0:fde420d18f42 | 238 | void X_fall_interrupt(); |
| Nicholas75179 | 0:fde420d18f42 | 239 | |
| Nicholas75179 | 0:fde420d18f42 | 240 | volatile bool Y_fall; |
| Nicholas75179 | 0:fde420d18f42 | 241 | void Y_fall_interrupt(); |
| Nicholas75179 | 0:fde420d18f42 | 242 | |
| Nicholas75179 | 0:fde420d18f42 | 243 | volatile bool start_fall; |
| Nicholas75179 | 0:fde420d18f42 | 244 | void start_fall_interrupt(); |
| Nicholas75179 | 0:fde420d18f42 | 245 | |
| Nicholas75179 | 0:fde420d18f42 | 246 | |
| Nicholas75179 | 0:fde420d18f42 | 247 | |
| Nicholas75179 | 0:fde420d18f42 | 248 | |
| Nicholas75179 | 0:fde420d18f42 | 249 | }; |
| Nicholas75179 | 0:fde420d18f42 | 250 | |
| Nicholas75179 | 0:fde420d18f42 | 251 | #endif |