![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
Revision 12:1f1907ebebeb, committed 2020-05-27
- Comitter:
- MatisRequis
- Date:
- Wed May 27 05:53:03 2020 +0000
- Parent:
- 11:b6698572e551
- Commit message:
- Final Submission. I have read and agreed with Statement of Academic Integrity
Changed in this revision
Hero/Hero.cpp | Show annotated file Show diff for this revision Revisions of this file |
TempestEngine/TempestEngine.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/Hero/Hero.cpp Wed May 27 05:44:34 2020 +0000 +++ b/Hero/Hero.cpp Wed May 27 05:53:03 2020 +0000 @@ -13,7 +13,7 @@ _column = column; } -//draws the hero depending on the column +//draws the hero void Hero::draw(N5110 &lcd) { Vector2D xypos = getxy(); @@ -21,7 +21,7 @@ _x = xypos.x; _y = xypos.y; - changes the orientation of the hero depending on the current column + //changes the orientation of the hero depending on the current column if (_column < 3 && _column >= 0) { lcd.drawRect(_x+4, _y, 6, 2, FILL_BLACK); lcd.drawLine(_x+2, _y+1, _x+11, _y+1, 1);
--- a/TempestEngine/TempestEngine.cpp Wed May 27 05:44:34 2020 +0000 +++ b/TempestEngine/TempestEngine.cpp Wed May 27 05:53:03 2020 +0000 @@ -14,7 +14,7 @@ _alienspeed = 6; _score = 0; _herolives = 3; - _shooting_speed = 5 + _shooting_speed = 5; } //draws all the elemnts