![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
Diff: TempestEngine/TempestEngine.h
- Revision:
- 4:8e3ba8d6d915
- Parent:
- 3:54132cf073d7
- Child:
- 6:037dfa5064a1
diff -r 54132cf073d7 -r 8e3ba8d6d915 TempestEngine/TempestEngine.h --- a/TempestEngine/TempestEngine.h Thu May 21 07:10:22 2020 +0000 +++ b/TempestEngine/TempestEngine.h Fri May 22 10:29:49 2020 +0000 @@ -5,7 +5,7 @@ #include "N5110.h" #include "Gamepad.h" //#include "Bullet.h" -//#include "Hero.h" +#include "Hero.h" #include "Board.h" class TempestEngine { @@ -15,17 +15,21 @@ TempestEngine(); ~TempestEngine(); - void init(int column_amount, int bullet_speed); - void readinput(Gamepad &pad); + void init(); + void read_input(Gamepad &pad); void draw(N5110 &lcd); + void update(); private: int _column_amount; int _bullet_speed; - int _d; + float _d; + int _mag; int _a; Board _board; + Hero _hero; + Gamepad _pad; }; #endif \ No newline at end of file